19th nervous breakdown

In trying to fix the crashing issue, I made some changes to how the game handles sound. Changes that logically should make it work better and possibly prevent crashes. Now everything’s gone to hell and the sound becomes tinny at random. I am confused, and have no idea what to …

Invasion of the Evil Bugs

I’ve managed to beat two newly cropped-up bugs back into the ground. There’s only a single obstacle left to releasing the game… again. I’ve asked for help in the Construct forums, and have a couple of possibilities I can still try out. But for now, I will take a break. …

One More Update

OK, I’m giving up. Not on the game, just on finishing today. I don’t feel well enough physically. I shouldn’t have been so confident, but how could I know that all of these things would happen: complete destruction of glasses extreme stomach pains, probably due to the stress realization that …

O thou of evil luck

My glasses are now permanently broken. This makes things much harder. I have also suddenly encountered a bug that I cannot explain and that has never cropped up before. Maybe it was a fluke, but I don’t think so. Trying to figure it out, which is hard because it seems …

Closer and closer

Woke up exhausted and too late, then had a minor crisis when my glasses fell apart again and I couldn’t find a piece. Now working. This might take a couple of hours. Will post again when I start uploading. Wish me luck…

Well?

When I said I was going to release Phenomenon 32 on the 15th, I did not say in which timezone I was thinking. If you thought Germany, you were wrong! I was actually thinking of the Oneiropolis timezone, and there it’s actually 11:63 on January the 14th. So I’m going …

Writing, feeding cats, and stuff

That’s pretty much what we’ve been doing. Made some nice progress on the book  – more pieces of the puzzles are in place. (Want a teaser? One bit that I wrote is 9 pages long and stretches over 10.000 years. The next bit is 10 pages and stretches over no …

Ain’t No Rest For The Wicked

When not working my arse off finishing Phenomenon 32 (almost there), I have lately quite enjoyed playing Borderlands. The game is surprisingly good – I’m not very far in the story yet, and I’m not expecting any wonders there, but the presentation is stylish in an appealingly mad way, and …

Getting closer…

It just became possible, for the very first time, to (theoretically) play through the entire plot of Phenomenon 32. There’s still bits missing left and right, including a tiny bit of voice acting that will hopefully happen in the next couple of days. The game is currently in that phase …