If you came expecting liturgical dancing
With new interpretations of the story of Moses
Sorry but I think you will be disappointed
You’ve made an error during the booking process
But if you came to see ME
I’m really happy that you’ve achieved your intention

– Tim Minchin

Jonas Kyratzes is a writer, game designer, and filmmaker. He’s the creator of the award-winning Lands of Dream series of games and stories, but has also created a variety of other games, such as The Infinite Ocean and Alphaland. His first published book was Στη σκιά του Αόρατου Βασιλιά (In the Shadow of the Invisible King, Perispomeni Publications, 2013), a children’s book for the age of crisis.

He recently co-wrote Croteam’s The Talos Principle and Road to Gehenna. Next up is Serious Sam 4!

He’s still working on the filmmaker bit, but firmly believes that you should never be an “aspiring” anything. There are films in his head and screenplays on his computer.

He dislikes writing about himself in the third person, but apparently it’s necessary to promote oneself these days.


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  3. Mason Manmano

    Mr. Kyratzes,
    THough I may be a mere 15 year old i still have a huge understanding of your viewpoint and purpose for creating the game, the story of Infinite Ocean. Being that you made the game im not gonna tell the story but i would be so so so pleased if you turned this into a book or even a movie. It would be a hit =)


  4. Collin S.

    Mr. Kyratzes,

    I’m a guy from Louisiana, LA. I don’t know how often you get on this webpage of yours, but I just finshed your game “The Infinet Ocean” and wanted to say it’s about time someone other than me did some deep thinking. Humans are born inperfect. I think it was the Creator’s intention to make Earth and maybe even the universe to work off of imperfections, even opposites. A lover and a fighter get married. An acid and a base form a safe composite. Black holes destroying AND creating life (or at least galaxies. Saw it on the Science Channel) Point is, it is truly amazing how stupid we are. I can see a lot of how our world is designed and how most ppl cant see it and I can only see maybe just >1% of what really shapes us, our lives, and what we live on.

    Anyway…I’m just glad I’m not alone out here “miles outside the box”. It seems everyone around me is…typical. lol


  5. Niall E.

    The Infinite Ocean took me by surprise. What started out as something to just kill some time, turned into something which really resonated in me. Having witnessed so many terrible acts recently, the London Riots over fees and the despicable way the police treated the students. The Julian Assange case, to name but a few, it becomes very easy to have a bad outlook on the future of mankind. The game reminded me that future is never as bleak as we humans paint it. Vielen dank 🙂

    Also, a game has never inspired me to go looking for it’s creator/writer before, so I was quite glad to find this page. I agree completely with your points of view, especially on the case of Julian Assange. It reminded me of a case on Facebook, where my friend set a status like “Like this status if you think all paedophiles should be killed” or something to that affect. Naturally, I was horrified and spoke out against it, and was shocked to find I was almost immediately painted as an apologist and verbally attacked, people I believed to be quite sane (for want of a better word) jumped on the lynching bandwagon. Held my own though ;). Even so it was truly shocking. But that is the culture we live in.

    Glad to see you write articles for the Escapist 🙂 and I’ll be keeping an eye on the blog/projects. Thanks again!!

  6. James Patton

    Hi, I stumbled across The Infinite Ocean, played it and was immediately struck by how radically different and moving it is as a work of art. I’m always interested in games which try to say or do something important to humanity: i’m a Literature student who plays in an orchestra and who directed an Ibsen play last year, and there’s nothing I like better than an artwork that really “speaks to the human condition”.

    And, for me, The Infinite Ocean did just that. After playing it through the first time, and letting it settle in my mind for a few weeks, I found myself focusing on what I thought was not so radical about the game: the lack of interactivity, and the fact that it’s pretty much linear. But I just finished playing it through again with my girlfriend (I just had to tell her about it) and I’m struck with all those things I felt the first time round. The horror of war has been dealt with in Literature and film before, but you still manage to raise a shudder in me. Your use of the Owen passages is really… quite haunting. And the game’s optimism is a perfect balance to all that: a game which is all gloom and doom is perfectly functional, but a game which looks all of the world’s horrors in the face and still ends with an almost Rapturous light and the ultimate statement of being – “I AM” – is what the best of our culture is made of.

    On a side-note, I’m also really impressed by your ability to make really affecting games with such technical limitations. The opening cinematic of Phenomenon 32 is actually one of the most thought-provoking and disturbing intro sequences I’ve seen, and you did it all with a picture of the earth and some sounds. It’s really inspiring to know that developer’s really don’t need the latest super-high-poly graphics to make a game that’s deep and meaningful.

    Anyway, let me thank you again for making The Infinite Ocean. I’m still playing through Phenomenon 32 and loving every moment of it; I aim to finish that too at some point. And I’m keeping my beady eye on Nexus City too; I have no idea what it’s going to be about but I’m still really intrigued.

  7. Sam

    A socialist/communist who likes Tim Minchin, is an indie developer and writes interesting articles. I think I’m in love!

    I think I’ll have a look at some of your games. Infinite Ocean seems quite interesting…

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