So, not only has The Talos Principle been announced, but now The Sea Will Claim Everything has been greenlit! And the week isn’t even over yet. Holy shit.
The Talos Principle has been announced! It’s a new game by Croteam, which I’m co-writing with the lovely Tom Jubert.
I’ve just sent this email to our backers: Hi everyone, We thought we’d finally share some news about Ithaka of the Clouds and the Lands of Dream in general, because we know we’ve been entirely too silent. This is not because anything’s gone horribly wrong, by the way, but simply because we’re always worried about […]
The Sea Will Claim Everything is currently part of the Bundle of Love for Brandon Boyer. The story is one that should be unsurprising to anyone who is familiar with private healthcare in the United States: person gets healthcare, person gets sick, healthcare company refuses to pay, person is left destitute. Humble Bundle has teamed […]
We were on German television the other day, in a show about videogames called Reload. We show up somewhere around 23 minutes in. (And it’s in German, of course.) I haven’t watched it yet, but people tell me I wasn’t too embarrassing.
Fear of Twine is an online exhibition of text-based games made by a highly diverse group of people from all around the world. It’s not just diverse in its list of authors, though: it has everything from fantasy to horror to science fiction to deeply personal explorations of kink to abstract political fiction about working-class […]
I got The Trouble With Robots from the sadly-neglected Bundle in a Box. I’m not entirely sure whether I’d heard of this game before; it’s possible, as I tend to only briefly glance at game-related news most of the time, but it doesn’t appear to have been a huge hit. Which is a shame, because […]
The Sea Will Claim Everything and a whole bunch of other indie games are on sale right here: We love Steam. But there are lots of great games you can’t currently find there! Discover some of them here, and support indie development. The minimum amount off is 25%, but many games – including TSWCE – […]
Sometimes we work on projects that aren’t Ithaka. Because Verena’s fingers need time away from crayons. Because I like variety. And because it’s awesome.
Human beings have always been susceptible to bogeymen. It’s a lot easier to get angry at people instead of getting angry at systems. We are persons, so we seek to personify the world. Thunderbolts come from Zeus, pestilence comes from Yahweh and your indie game problems come from Jonathan Blow. You can’t block capitalism on […]