All posts in category Games

Whee!

It would appear that The Book of Living Magic has won the Best of Casual Gameplay 2011 award for Best Point-and-Click Adventure! Am I happy? Of course I’m happy, are you mad? Especially since these awards are based on the votes of actual players, not “industry experts” and such. Because the truth is that actual [...]

Arcadia Roundup

Arcadia’s doing quite well, given that it’s got walls of text and no challenge, supposedly signs of bad game design. It’s gentle, beautiful and elegant as it takes your hand and soothes you through its journey of lyrical and playful words. – Indie Games Magazine Arcadia’s a narrative delight. – IndieGames.com It’s a rather delightful [...]

Arcadia: A Pastoral Tale

Arcadia: A Pastoral Tale is my newest game. It was created with Twine, which means that it’s a very simple text-based game. When playing, please keep in mind that this game is not a race. It is a stroll, an afternoon walk. There’s no challenge, no puzzles, no wrong choices. There’s just the path that [...]

Best of Casual Gameplay 2011

You may have noticed that the first month of 2011 has been a little stressful so far. I’m also fighting a highly unpleasant insomnia problem, which isn’t helping me keep in touch with the world. So it’s not surprising that I didn’t notice that voting was open for Best of Casual Gameplay 2011, and I [...]

Accidental Surrealism

I’ve mentioned before that my computer is having a bit of a problem with 3D graphics. They run fine most of the time, but then there are bizarre crashes that ultimately stop the whole program from functioning, and even alt-tabbing out takes skill and preparation. I’m guessing it’s a hardware problem, since I’ve done just [...]

A Cornucopia of Stuff

The next entry in the Oneiropolis Compendium is slightly late. The image is ready, but this entry has a very, very long list of books attached to it, and that means it’s taking a bit longer to complete. I’ll put it up tomorrow. Links, thoughts, stuff: Occupy the first person plural. If you only read [...]

Flawed By Design

Gregory Weir’s Looming is probably my favourite of all his games. Highly atmospheric and extremely well-written, it tells the story of a strange world called Looming through what is essentially archaeological exploration. It’s a haunting and extremely memorable game; there’s nothing quite like it, really. And at some point it can become very frustrating. You [...]

Competition versus Exhibition

I’ve been thinking about this, so I wanted to say one more thing: I don’t think the comments of the IndieCade reviewers were terribly evil or unfair. I do think that their comments reveal a mindset, very common in the world of games, that is worth criticizing and analyzing – but I wouldn’t say they [...]

My games this, my games that…

Why do I suddenly have so many things to write about just now that I don’t have proper internet access? Anyway, something that I realized in the context of the last few posts is that I may end up sounding more defensive than intended because I keep talking about my own games. While not the [...]

Design this game, not all of them.

Something that the last few posts have reminded me of is that what I see as one of the biggest problems in current game design thought is the tendency towards absolute theories. Good games are like this. All games function like that. But theories are abstract, and games are specific. Perhaps that’s what I’m trying [...]