All posts in category Projects

Omegaland on Greenlight

So, there’s this game I’ve been making for freaking years. I actually started it before Ithaka of the Clouds/The Council of Crows was even an idea, and I’ve been working on it in the background ever since. This was never my main project, only something I switched to when I was exhausted from writing mushroom […]

Towards the Council

You may have noticed an absence of updates both here and on the Lands of Dream site. The reason is simple: I’d set myself a deadline for releasing The Council of Crows (November 17th) and I was in full crunch mode trying to reach it. It has finally become apparent to me – with some […]

Quick News Update Without Witty Title

What’s happening? A lot is happening! I’m working on a project I can’t tell you about yet. I’m working on another project I can’t tell you about yet. The last bit of The Council of Crows finally clicked into place for me – a pretty amazing bit of story that’s going to make this game […]

Seas and Crows

The Sea Will Claim Everything is now on Steam. The Council of Crows is now on Steam Greenlight. — You can also get The Sea Will Claim Everything via the Humble widget on its Lands of Dream page. — We’ve been working on the Lands of Dream for, what, a decade now? I’m not good […]

A Serious Project

So, it’s official – Verena and I will be writing Serious Sam 4! Yes, both of us. Initially it was just going to be me, but Verena ended up contributing so much to the script that she officially joined the project. Which is excellent, because she writes the best one-liners, and solves problems rationally when […]

Project Update

I recently finished my text game for the upcoming Fear of Twine exhibition. It’s called The Matter of the Great Red Dragon, is set in the Lands of Dream, and has turned out quite wonderful, even though the whole thing came to me in a flash at the last minute, after I’d thrown my original […]


I’d been meaning to write this for a while, before I got distracted by having to take care of some important business stuff. But this is a good opportunity to look back a little and talk about where we’re going. This has been a strange year, with lots of highs and lows. I haven’t released […]


Sometimes we work on projects that aren’t Ithaka. Because Verena’s fingers need time away from crayons. Because I like variety. And because it’s awesome.

Ithaka Update #2

The time we spent in Greece was great for Ithaka of the Clouds. Verena did a lot of drawing every day and, after some stylistic experiments, finished most of the images for the first part of the game. Yes, the game is divided into parts… but I really don’t want to spoil this stuff for […]

Ithaka Update

Hi all, You’ve probably been wondering what’s been going on with Ithaka of the Clouds. Well, I’m here to tell you all about it. The bad news is that we got somewhat stalled in the beginning by two bouts of ill health. Verena had already produced a dozen or so drawings when she caught the […]