Accidental Surrealism

I’ve mentioned before that my computer is having a bit of a problem with 3D graphics. They run fine most of the time, but then there are bizarre crashes that ultimately stop the whole program from functioning, and even alt-tabbing out takes skill and preparation. I’m guessing it’s a hardware …

Flawed By Design

Gregory Weir’s Looming is probably my favourite of all his games. Highly atmospheric and extremely well-written, it tells the story of a strange world called Looming through what is essentially archaeological exploration. It’s a haunting and extremely memorable game; there’s nothing quite like it, really. And at some point it …

Competition versus Exhibition

I’ve been thinking about this, so I wanted to say one more thing: I don’t think the comments of the IndieCade reviewers were terribly evil or unfair. I do think that their comments reveal a mindset, very common in the world of games, that is worth criticizing and analyzing – …

My games this, my games that…

Why do I suddenly have so many things to write about just now that I don’t have proper internet access? Anyway, something that I realized in the context of the last few posts is that I may end up sounding more defensive than intended because I keep talking about my …

Design this game, not all of them.

Something that the last few posts have reminded me of is that what I see as one of the biggest problems in current game design thought is the tendency towards absolute theories. Good games are like this. All games function like that. But theories are abstract, and games are specific. …

Narrative as Gameplay

I’d like to set down some thoughts about narrative and gameplay, two concepts that to many people seem diametrically opposed. If you’ve read reviews of my games, you’ll probably have noticed that a common complaint (except when it comes to Phenomenon 32) is a lack of gameplay, even when the …

Notes from Inside a Duck

These bullet points were found inside a hollowed-out duck in orbit around Ganymede: The Book of Living Magic is featured in PC Gamer’s This week’s best free PC games. I suspect the word “prosaic” is unintentionally misused here (niggle niggle pedant bunny), but otherwise the review makes me very happy. …