Matt Chat 113: Alphaland and Phenomenon 32 with Jonas Kyratzes

The third and final part of the Matt Chat interview with me. Many thanks to Matt for giving me this opportunity to speak about my work, and even more thanks for managing not to make me look like the complete doofus that I am. In repayment I hope to someday make the kind of RPG Matt will really enjoy.

(The interesting article I promised you will be published tomorrow, since I posted the interview today.)


  1. Hey, I love RPGs. They’re what I crave the most in terms of games, and there’s just not enough of them – not at the level of quality that there should be. Nexus City is certainly a chance to make one type of RPG (more similar to the console ones on some levels), and it’s an incredibly important project to me, but I’m also itching to do something more in the spirit of old Western-style RPGs. Like you, I’ve spent an inordinate amount of time thinking about RPGs on every level – from simple mechanics to more abstract theoretical concepts (“RPGs are all about the contrast between wilderness and civilization,” that sort of thing). Our ideas are quite similar, actually. And we seem to like the same sort of games (Might and Magic 6!).

    I’d love to make one, but I know that I’m not good enough as a programmer. I’m just not, and I generally do my best not to start projects that I know I can’t pull off. The irony is that I’ve put a great deal of thought into how various features I would like can actually be done without being overly complex on a programming level, but I couldn’t write the kind of engine necessary to make a proper RPG if my life depended on it.

    But still. Maybe at some point a programmer will pop up willing to indulge our obsessions… (If you happen to find one, let me know!)

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