“Why do you write about identity politics and all that stuff if it’s just going to alienate people?” I get that question a lot. Why always insist on the big picture, on internationalism, on transculturality? Why not support the nationalism of the oppressed? It makes people angry, it goes against what’s expected, it causes trouble […]
We were on German television the other day, in a show about videogames called Reload. We show up somewhere around 23 minutes in. (And it’s in German, of course.) I haven’t watched it yet, but people tell me I wasn’t too embarrassing.
Fear of Twine is an online exhibition of text-based games made by a highly diverse group of people from all around the world. It’s not just diverse in its list of authors, though: it has everything from fantasy to horror to science fiction to deeply personal explorations of kink to abstract political fiction about working-class […]
I recently finished my text game for the upcoming Fear of Twine exhibition. It’s called The Matter of the Great Red Dragon, is set in the Lands of Dream, and has turned out quite wonderful, even though the whole thing came to me in a flash at the last minute, after I’d thrown my original […]
Always remember the past, comrades!
Debates between identitarians and socialists often break down around one central point of contention: identitarians believe that a movement for change must be inclusive towards all oppressed identities, and accuse socialists of “class reductionism,” which to them translates as “you only want to fight for your identity, which is defined by class.” This is wildly […]
Hey, it’s four in the morning and I can’t sleep, so here are some links! I’m currently reading “Debt: The First 5000 Years” by David Graeber, and it’s gone from highly interesting to immensely frustrating. This review over at The Charnel-House is the best I’ve found so far, though I could probably add a lot […]
Every now and then, I get hit by a big fuck-off wave of depression. I feel paralyzed, constantly exhausted, unable to focus. I get insomnia and my rhythm goes out of whack and I go to bed at five in the morning and wake up at two in the afternoon. Sometimes I have brief panic […]
2013 was a weird year. I didn’t release a single game. But I worked. I worked unbelievably hard. I wrote and designed and programmed and squingled and boingled and frummed. And it’s all really awesome stuff, too, big promising projects that in many ways are unlike my previous work. Some of them are even so […]
Quick, listen to me. You’re in grave danger. If you don’t act, bad things will happen. I’m serious. Your brain is dying. You’re under constant assault. Right now. All the time. Your mind is a battlefield. The enemy is not Error or Sin. The enemy is oblivion. The enemy is losing your ability to think, […]