Redder

Redder, the new Auntie Pixelante game, is an exercise in storytelling through visuals and gameplay. A nameless astronaut is travelling through space, when he/she/it has to crashland the ship on a red planet. Apparently the ship is out of crystals, and new ones need to be gathered on the planet. …

Game Design Aphorisms

There is no definition of computer games. There in no such thing as art games. Games are art. Gameplay is not the opposite of storytelling. Graphics, music and level design are storytelling. Mediocrity is not balance. Abstraction is a tool. Only specificity gives meaning to art. Interactivity is not abstraction. …

More choices

I just noticed a user review of Desert Bridge in TIGdb, and felt I needed to remark on a couple of points it makes. I hope my posts about reviews don’t feel like I’m constantly being defensive; I’m mainly writing this to illuminate game design choices I made, in the …

Choices

A couple of weeks ago a review of Desert Bridge apepared at the an occasional player’s review blog. It’s mostly very positive, but there are a couple of criticisms that are addressed directly at me, so I thought I’d respond. A couple of things I’d like to bring to Jonas’s …

Review! Art! Colours! RIOTS!

The Independent Gaming Source has written a review of Desert Bridge. The Strange and Somewhat Sinister Tale of the House at Desert Bridge (a name so long it breaks TIGdb) is one bloody funny adventure game. Even as a Yank, I feel I can inoffensively use the word “bloody” in …