Not too depressed to work

If the last post sounded like I was depressed – well, I was. And I am seriously reconsidering some of my planned projects. As much as I love the idea of the internet as a space that promotes creative experiments… the reality of it unfortunately tends to be quite different. Too much is still about cliques, about getting into the right places, the right groups. And I’m too busy making stuff to play that game.

But I’m not quite giving up yet. With the help of some tech support people, we’re finally approaching one of our oldest dreams: making our own film review/analysis site. Verena and I have been talking about this almost as long as we’e known each other, and I think it has the potential to be tremendous fun. Of course, the internet is already full of film blogs, but maybe this one will find its audience. We may not be hip, but we’ve got an enthusiasm and love for the medium that a lot of hip people don’t have, so maybe that will mean something to our readers. I’ll let you know when the site is up and running.

There’s more coming. I’m in the process of updating and restructuring this website. I’ll be writing more about various topics that interest me, and less about my projects, except when there’s actual news. I’m also trying to submit some of my stories to a few places, so if anything gets accepted, you might get to read something of mine. The story I’m currently submitting to literary magazines is thematically related to the Museum of Broken Memories, so if you enjoyed that game, I think you will like it.

And of course there’s Phenomenon 32. What’s the status on that? The status is that on Thursday I have to go to the dentist because one of my wisdom teeth has decided to start digging its way out of my jaw and into some other teeth, and the release date of version 0.9 will depend on how long I will be in horrible pain afterwards. (Yes, I’m absolutely terrified of this. To make it more fun, this tooth is half-embedded in my jawbone, so they’ll have to break the tooth in two and then scratch the rest out of the bone. They say it’s as painful as it sounds.) I’m not sure whether the actual butchery operation is going to take place on Thursday, so we’ll see. But as soon as I’m up to it I’ll release a playable version of the game. This version will also include some adjustment to the ship’s movement to make it easier to control.

That’s it for today.

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