Not too depressed to work

If the last post sounded like I was depressed – well, I was. And I am seriously reconsidering some of my planned projects. As much as I love the idea of the internet as a space that promotes creative experiments… the reality of it unfortunately tends to be quite different. Too much is still about cliques, about getting into the right places, the right groups. And I’m too busy making stuff to play that game.

But I’m not quite giving up yet. With the help of some tech support people, we’re finally approaching one of our oldest dreams: making our own film review/analysis site. Verena and I have been talking about this almost as long as we’e known each other, and I think it has the potential to be tremendous fun. Of course, the internet is already full of film blogs, but maybe this one will find its audience. We may not be hip, but we’ve got an enthusiasm and love for the medium that a lot of hip people don’t have, so maybe that will mean something to our readers. I’ll let you know when the site is up and running.

There’s more coming. I’m in the process of updating and restructuring this website. I’ll be writing more about various topics that interest me, and less about my projects, except when there’s actual news. I’m also trying to submit some of my stories to a few places, so if anything gets accepted, you might get to read something of mine. The story I’m currently submitting to literary magazines is thematically related to the Museum of Broken Memories, so if you enjoyed that game, I think you will like it.

And of course there’s Phenomenon 32. What’s the status on that? The status is that on Thursday I have to go to the dentist because one of my wisdom teeth has decided to start digging its way out of my jaw and into some other teeth, and the release date of version 0.9 will depend on how long I will be in horrible pain afterwards. (Yes, I’m absolutely terrified of this. To make it more fun, this tooth is half-embedded in my jawbone, so they’ll have to break the tooth in two and then scratch the rest out of the bone. They say it’s as painful as it sounds.) I’m not sure whether the actual butchery operation is going to take place on Thursday, so we’ll see. But as soon as I’m up to it I’ll release a playable version of the game. This version will also include some adjustment to the ship’s movement to make it easier to control.

That’s it for today.

Leave a comment

8 Comments

  1. Museum's Guard

     /  February 17, 2010

    Sleep well.

  2. Theo

     /  February 17, 2010

    Keep it going

  3. TJF588

     /  February 17, 2010

    Well, that’s a bit coincidental (ha HA): I was told at my last dentist check-up that I have an impacted wisdom tooth (lower-right, whereas there is no WT on my left), but my visit a couple days ago was just for [replacing] a filling; it was a tooth that was cracked along the side, and by the time I realised I might wanna see where that tooth was, my tongue was already mechanically segregated to the left of my mouth… Kinda miss it…

    ANYWAY, saw “depression” and am now compelled to link a humotainment article:
    http://www.cracked.com/article_18400_6-human-character-flaws-that-saved-species.html
    I wonder if I’m getting depressed, too, having been outta mah volunteer job for a while, but for now I’ll hock it up to inactivity causing me to be groggy.

  4. Hey, mine is also the lower right one.

  5. Sarah

     /  February 17, 2010

    The film review site sounds like a great idea. I’ve always liked the posts you and Verena have done about movies, even if I haven’t seen them. Maybe it would inspire me to watch more movies…

  6. Harrith

     /  February 17, 2010

    Well, tooth, that wasn’t very WISE! (Bad puns relieve the pain, right?)

    Regarding Phenomenon 32; when I first tried playing it, there was nowhere to click on the map screen. I tried a few more times before looking at the exe file and running it as an administrator. This worked, for some reason, and I’m having no trouble at all with it. Although there was this one level where I fell into a pit of some sort and couldn’t jump out, it was the city ruins (I just checked). Also, loading doesn’t work on the start screen but it does ingame.

  7. Regarding Phenomenon 32; when I first tried playing it, there was nowhere to click on the map screen. I tried a few more times before looking at the exe file and running it as an administrator. This worked, for some reason, and I’m having no trouble at all with it. Although there was this one level where I fell into a pit of some sort and couldn’t jump out, it was the city ruins (I just checked). Also, loading doesn’t work on the start screen but it does ingame.

    Most of these issues have to do with the way it handles the save files, and with Vista not letting the game create any files. The new version will solve most of these issues – the only one I’m not entirely sure about yet is the Vista problem. We’ll see.

    And yeah, there’s a couple of places where you can get stuck. But, if nothing breaks, in the new version hitting Escape won’t quite the game, but will take you back to before you started the level, so it will be less of a fuss.

  8. Tom

     /  February 18, 2010

    I found RPGcat somewhat amusing. I loved Desert Bridge. I’m sure I’d love Phenomenon 32 if I could get it to work.

    I’d like to offer you some life advice, if you’re willing to take it. It applies to everyone. It came to me after a long period of thought and reflection. The problem is that it is terribly easy to understand, but terribly difficult to accept.

    1. There will always be people who like you and people who don’t like you.
    2. You cannot do anything to change the minds of these people.
    3. The people who like you like you for a reason.
    4. The people who don’t like you are wrong.