Not again…

I woke up this morning and my back hurt. It got worse as the day went on, moving upwards to include my neck, and by now I can barely raise my head. This is extremely annoying and has kept me from writing the long post about the Fantasy Filmfest that I wanted to write. Let’s hope that tonight I can manage to stay under the blanket, so that maybe tomorrow will be a little better. Not that sleeping like this will be fun.

I did manage to do some awesome work on Phenomenon 32, though. There was a number of things that I hadn’t added yet – certain types of obstacles and creatures – that are now there and functioning. And it’s done wonders for the gameplay. Not so much because it adds anything unique, but because it makes the environment more interactive, more challenging and thus more alive. (It’s still not a game about tricky platforming, though. This is an exploration game above all.)

Test Environment

This, by the way, is not an actual location in the game, but a test environment where I, well, test things. And it’s as spoilery as I’m going to get – if I show you everything before you play the game, you won’t have any fun playing.

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