Constructive

My experiments with Construct have proven most… constructive. It looks like Phenomenon 32 will be split up into two different games after all.

This is good news. Trust me. I wanted this very badly. The story wanted it very badly. It means sacrificing a few nice touches, and many hours of work, but this way I can do the story more justice. And I can make a game that is really, really different from what I’ve been doing so far.

So, get ready for Phenomenon 32, a minimalistic exploration/platforming horror game by yours truly.

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