Phenomenon 32

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Phenomenon 32 is a free 2D exploration/platforming game with RPG elements.


In an alternate 1940s, scientists discover an extremely powerful and dangerous new area of physics, code-named Phenomenon 32. Years before it can be fully understood, the United States government uses it to create the ultimate weapon: the Reality Bomb, whose blast not only destroys matter, but shatters reality itself.

By the 1950s, the Great Depression has reached an unimaginable low. With the threat of revolution and pressure from the multinationals on the inside, and the aggressive policies of Stalinist Russia on the outside, the government sees only one way of revitalizing the economy: war.

Within less than a day, the Earth is gone. The Reality Bomb has done its work.

Twenty years later, a small population of humans is still alive on the moon. Previously dismissed and laughed about as a waste of money, the Moon Colony is now humanity’s last shelter from the insanity of war. But the Moon Colony was never meant to be completely self-sufficient, and now resources are finally running out.

There is only one place to get more.

In a special ship designed to withstand the dangerous environments of Earth, you are sent to explore our former planet, to gather information for research, and to find all the materials needed for the Moon Colony to survive.

But Earth is no longer the Earth we knew. Things have shifted; out from the cracks in reality, dangerous creatures have appeared. Radiation from Soviet bombs is widely spread; and in some places, reality itself is so fractured that not even your ship’s shields can protect you. Phenomenon 32 has turned the Earth into something… unknown.


Written, Designed and Developed by Jonas Kyratzes

Developed in Construct

Music by B.L.Underwood


Evan Balster as Jonathan T. Wilson

Marcus Heckler as Martin Lazius

Verena Kyratzes as Emma Bronstein

Jonas Kyratzes
as Alexander al-Farabi

Dana Pastor as Anna Halvorsen

Sebastian Preußer
as Klaus McKie

Ivaylo Shmilev as Svetlozar Georgiev

Leave a comment


  1. William

     /  December 6, 2010

    Hey Jonas, first of all, congratulations on your game. Its simply incredible and mind blowing. I like the air of desesperation and loneliness your games have, specially the infinite ocean one. I noticed near the end of one of the levels that you included a song from one of your other games, the Museum of Broken Memories one, and i wanted to know the name of the song, since its so deep and gloomy. For a reference so i dont get you lost, its the same song played during the level in which you must gather the memories of 5 ghosts in The Museum of Broken Memories.

  2. This Pandora station is basically the soundtrack to Phenomenon 32, minus the distorted public domain radio songs:

  3. The music you’re looking for is on a beautiful album called The Maze of Shadows.

  4. FTW! Thanks.

  5. Justaidan

     /  December 24, 2010

    Ok, saw the article on the Escapist and I had to give this game a go.

  6. Ulises

     /  December 26, 2010

    I also read the Escapist article. I thought: complicated, complex, deep indie game with lots of crashes, equal: I have to give it a try

    beside: it’s in 2D!!!!!!!!!!!!!!

  7. A blast so far, but I’m stuck, and it *may* be a bug or just a design I’m not used to.

    I got 5 comm towers,
    * one in the upper left
    * one middle left
    * one bottom middle
    * two top right

    The last promising place for comm towers is to the slightly lower-right, where I’m stuck between a radiation 3 area and a mountain. I find the mountain to be quite strange – it is a long vertical climb, and at the top I can go just left or right, but neither of which makes a new place show on the map, and the mountain doesn’t seem to have much other things going for it. Is this intended?

  8. There’s three comm towers on the left side of the map: 64|128, 416|320 and 160|960. I think one of these is the one you want.

  9. nerketur

     /  January 9, 2011

    I haven’t even explored the site, I only looked at the about page, and I’m already hooked and downloading the game. Exploration? Reality bomb? Alternate timeline? This is MY kind of game. I’m hoping it will run properly on my system, but we’ll see. =) Just… Good job in hooking me with one page =)

  10. Constantin

     /  January 10, 2011

    Dear creaters of the game.

    PLEASE NOTE, that some users forget to use second mouse button at the map screen. You better include it in the manual, because after playing a lot of flash games people ignore 2nd mouse button.

    I personaly was stuck for HOURS playing like that!
    And yes. I know this was obvious… And yet it was NOT!
    Sorry for the long comment but it was the only way to proparly express my anger/frustration.
    I fill so stupid right now, because I am probably the first and the last person with this problem!

  11. You are not the first person – but it actually is in the manual!

  12. Constantin

     /  January 11, 2011

    My bad :)

  13. Constantin

     /  January 11, 2011

    I had a hard time finding 6th tower.

    This reminded me playing Fallout: I’ve done everything before finding out that the water chip is in necropolis. But the idea, ending and atmosphere was way more superior than Fallout and contained more humanity.

    Is the story of Phenomenon 32 a specific book writen by Carl Sagan or his ideas in general?

  14. Thanks!

    The story of Phenomenon 32 is all mine, but much of its philosophy and moral outlook is inspired by Carl Sagan.

  15. Mickey

     /  February 26, 2011

    Hey, firstly,
    Thanks for this phenomenal game! (No pun intended haha)
    I first discovered your blog after playing The Lost Odyssey on another site.

    Sorry to bother you, but I had a quick question about Phe32. I had gotten 4 comm towers, and was exploring areas, and then all of a sudden all areas except for the three in the top left quadrant remained. Is this normal?
    I revisited the most northern west comm tower, which all of a sudden had two comm boxes (?), but the thing is I collected one, it said 5/6, then I collected the second, and it remained at 5/6.

    Did it glitch up for me, or am I missing something?

    Thanks in advance!

  16. That’s a terrible, terrible glitch that I do not understand in the slightest. I’m very sorry. I fear the game has some very extreme bugs that only pop up for some people, and all I can do is apologize and promise that they won’t be in the remake.

  17. Mickey

     /  February 26, 2011

    Ahh, I figured that such must’ve been the case.

    No need to apologize; quite contrarily, thanks again for the fantastic experience! (And I meant to say “The Infinite Ocean,” which was amazing, not “The Lost Odyssey,” my apologies.)

    I look forward to a remake/new patch hopefully coming out sometime soon!

  18. Adrian

     /  March 9, 2011

    So, wonderful game, really. I highly enjoyed it. I have a question about Infinite Ocean though. What is the title of the song that is looped throughout the game? It’s an amazing piece of music, but I can’t find any site that knows what the song title is.

  19. It’s on the game’s credits screen, and there’s also a built-in link for attribution purposes. Here you go: Lord, Have Mercy (Gospodi, pomiluj).

  20. John

     /  April 1, 2011

    Hey. I can’t seem to be able to run the game… getting a “Failed to load plugin… /8.csx” error message… anyone else had this and know how to solve it?

  21. MaW

     /  April 10, 2011

    It’s a shame this went totally under my radar what an amazing game!

    Even though I read the manual I still kept staring at the map looking for clues cause I totally forgot the right button of my mouse xD

    Even though I read the manual I had like 30 areas visited, taking notes of everything I could have left behind, when I discovered that the B button toggles the boosters. So much time I expended glitching my way up off so many walls… 😛

    Those big tentacled stars, the radiation keeping my on my toes or forcing me to desperately run ahead, the music… and then the receding anomalies 😀 Felt like I was playing a wonderfully colored spectrum game back in the day. I kept a big smile on my face for the next several areas.

    Also, I’d really like to finish this and visiting everything over and over is beating down the joy of actually playing it so I glanced the web for help to finish the game and found none.

    So, this is roughly where I am, may be SPOILERS but ill try to be schematic nonetheless:
    I got like 40+ areas explored, with the 6 comm stations and those 4 you can listen to afterwards. I talked with him and built for them but cannt find the path to it for that research. These are the closest areas to it:

    Thanks Jonas, thanks a bunch.

  22. MaW

     /  April 17, 2011

    Could I at least get a hacked version of the game with all the areas available on the map so that I can finish this gritty game?

    This is where Im at:

  23. Send me an email – I’m just doing this for another player.

  24. ChuckBuried

     /  April 18, 2011

    So I’ve discovered this game via Terry Cavanagh’s blog where he named it his favorite of 2010, and I had to try it. I’m glad I did, I love it.

    Feels like some fantastic mashup between Metroid 2 (the obvious), Blaster Master for the NES (only much, much better, except I sort of wish I had to get out of my vehicle and run around on foot as a little defenseless explorer from time to time) and the original X-Com (kind of a stretch but it makes sense in my head).

    Only real glitchyness I’ve personally ran into has been the over world map which is more often filled with jumbles of random graphic files then the normal map. But the locations still show up for me so it’s alright.

    Quick question though, right now I’m supposed to be finding those Russians (I believe they’re Russian) I’ve come into contact with, they’re stuck somewhere while trying to make their pilgrimage and I’ve got no bloody clue where to find them.

  25. Congratulations, you’ve encountered the most idiotic design decision in the whole game, and one I’m definitely taking out the in the next patch (I’ve finally recovered enough to make one).

    I’ll quickly copy/paste what I wrote to another player:

    To get to Dryanovo, you need to find the exit in the upper left corner of the marshes at 1232|1056. That should reveal an anomaly, which leads to an underground shelter. The shelter in turn has an exit that can only be opened with the plasma weapon, which leads to a series of areas that ultimately get you to Dryanovo.

    This is one of those things I forgot to fix because I was simply to exhausted. Glad you liked the game, though! The X-Com element is definitely real, or at least it makes sense in my head, too.

  26. ChuckBuried

     /  April 19, 2011

    Think I’ve followed the path and I ended up in an area with three archives, found every doodad, but can’t seem to figure out where to go next (as the archives haven’t opened up a new avenue and I triple checked for alternate paths).

    Again though, awesome game, as a lot of independent games tend to be light weight (which I do enjoy as well) it’s nice to have something I can really sink my teeth into for a change. Promise this is the last question, as you seem to be a busy person. After this if I run into any issues and I’ll suck it up and wait for the walkthrough’s to trickle out!

  27. Have you completed the research related to the International Archives? There really shouldn’t be that much more to find on the map; now it’s just a matter of collecting the resources to finish all the research. (The path to Dryanovo is clear now, right?)

  28. ChuckBuried

     /  April 19, 2011

    Completed any and all research available to me, followed the path you layed out to the archives and proceeded to find all 25 bits in the three archives, nothing new has opened up either on the map or as a research option. Weird! No big deal though!

    Is it possible I missed an alternate path? Triple checked every location from 1232/1056 and on to the three archive locations. Odd.

  29. Did you get to Dryanovo, though? (I mean, did you find the path?)

  30. ChuckBuried

     /  April 19, 2011

    don’t believe so. Must’ve missed it. Should I have found it nearby the archives, or in another section of the map? Archives were a dead end for me.

  31. ChuckBuried

     /  April 19, 2011

    Aaaand never mind me. Turns out that I’m just an oblivious twit who should really remember to take notes. Thanks again, sorry for waisting your time!

  32. Rikki-tikki-tavi

     /  June 8, 2011

    The game is really good. But is there any chance of an updated version? This one is buggy enough to spoil the experience.

  33. Rikki-tikki-tavi

     /  June 8, 2011

    Just noticed there is actually an 1.5 patch.

  34. I’m trying to find the time to make a patch that at least fixes the most obnoxious (savegame-breaking) bugs. Unfortunately some of the bugs are due to Construct and cannot currently be fixed. :/

    (The story of that is here.)

  35. Rikki-tikki-tavi

     /  June 9, 2011

    I also forgot to point out in my two first posts I really like the game. It’s a great game indeed. It plays like an alpha, though, and I’m not sure if I’ll have what it takes to finish it. But it surely left it’s mark on my gaming experience, and I’d like to see it remade on a better engine someday. As far as I’ve understood, bugs like wall climbing, shooting through enemies and the like are far from being primary objectives of fixing. So it’s still more of a concept – a great concept, but not really a finished product.
    Looking forward for another patch or two.
    And thanks again for great experience.

  36. John

     /  November 3, 2011

    How do I get into workshop 4? It’s not there!

  37. Frozeni

     /  March 24, 2012

    Must be the only game here which i did not enjoy playing.. Not more than 10 minutes.

    The game itself just feels so sluggish somehow, controls are way too unresponsive, thus leaving me no chance to react to incoming enemies. (My comp. fits very well in the recommended specs)

    I’m sure the story in this game is awesome, and the theme seems nice as well. Graphics fit the atmosphere nicely too.

    It would have been a nice game to enjoy i bet, but the lack of responsiviness is just making it frustrating to play, as many actions you would have survived but that slight delay in controls makes it so frustrating. And eventually it just becomes doing the same thing over and over again until you finally manage to pass some part of the level. Then you die, again.

    With bigger in-view map and more responsive controls this would have been a huge enjoyement to play.

  38. Constantin

     /  July 2, 2012

    Is it OK if I write about your game on a russian indie game site:
    Because I’m almost certain they will never find it on their own…

  39. Well… I don’t have a problem per se, but do remember that this game is basically broken on half the computers it should run on. :(

  40. brome

     /  July 4, 2012

    Really enjoyed the game and agree with everyone with positive replies here. Took one run once, completed the game, then took second one a bit later and now i have a question.
    What’s the purpose of reconstruction workshop? I mean, i completed scavenging some of the items and then what?) Do i have to look for that upgrade in the workshop?)

    Anyway, thanks for truly amazing experience playing this and other games you made (=

  41. Ziggi

     /  August 23, 2012

    Dear Mr. Kyratzes!
    I have two questions….
    Are all things in the reconstruction workshop
    possible to get at?
    How many areas are there on the map?
    I#M through the game twice now. It’s great.
    But I’d like to make it complete before leaving earth.

  42. I haven’t looked at this game in a very long time, and its development was more than a little rough, but as far as I know it should be possible to get all the things in the reconstruction workshop. As for the number of levels, it’s somewhere just below 80, but I’ll have to look it up and get back to you.

  43. Benjamin Soulé

     /  September 12, 2012

    This game is a sun.
    The leveldesign and the lack of instructions remind me my childhood. Back then, videogames was looking like boundless worlds, where there is always something new to discover.
    That’s exactly the feeling I had when I played your game. I was thinking it was gone forever.
    Thank you.

  44. el

     /  May 13, 2013

    I uploaded my set of notes here. These are my private notes taken while playing the game. They are most likely neither complete nor entirely correct, but maybe someone will find them useful.

  1. at Jonas Kyratzes
  2. Preview: Phenomenon 32 (Jonas Kyratzes) | Technology -
  3. » Blog Archive » Phenomenon 32
  4. Gaming World – Phenomenon 32
  5. Phenomenon 32 Released « Jonas Kyratzes
  6. Ludus Novus » Blog Archive » Phenomenon 32 and the Cinders of Earth
  7. | Superlevel
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  9. Pretty GameCast Episode 2: Hero Core « Kind Of Pretty Alright
  10. Pretty GameCast Episode 3: Phenomenon 32 « Kind Of Pretty Alright
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  14. distractionware » Interview with Jonas Kyratzes on Mattchat
  15. They Say Jump, You Say Why: Traitor | Rock, Paper, Shotgun
  16. Dock's Development Blog» Blog Archive » Learning how to make games with ‘Construct’
  17. Dev Links: Washed Ashore | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads
  18. Dev Links: Washed Ashore | DIYGamer
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