A short video-type-thing about one of arguments that always get repeated when the “Are games art?” debate pops up again. I mainly did this to get it out of my head.
-
Recent Posts
-
Bookmarks
- 36 Metric Weeks
- A Hardy Developer's Journal
- A Stray To Botaram
- Alistair Hulett
- Amon26
- Armchair Arcade
- ArmorGames
- Auntie Pixelante
- Axis of Justice
- Blastospheric
- C. P. Cavafy
- Chris Davis
- David Harvey
- Distractionware
- Electron Dance
- Electronic Frontier Foundation
- Enemies of Reason
- Five Chinese Crackers
- Free Bradley Manning!
- G. K. Chesterton
- Gnome's Lair
- Good Old Games
- Greenpeace
- Helen Trevillion
- Henning Goetzke
- Indie Game Magazine
- Indie Games Channel
- IndieGames.com
- Infinite Blank
- Jay is Games
- Jewish Voice for Peace
- Justice for Assange
- Lord Dunsany
- Ludus Novus
- Molleindustria
- Necessary Games
- Neil Gaiman
- Peter S. Beagle
- PixelProspector
- Plot is Gameplay's Bitch
- Richard Cobbett
- Rock, Paper, Shotgun
- Stephen Donaldson
- Stephen Fry
- Stephen King
- Street Sweeper Social Club
- Super Friendship Club
- The Blog That Time Forgot
- The Escapist
- The Nightwatchman
- TIGSource
- Tim Minchin
- Under Occupation
- Verena Kyratzes
- Why Socialism?
- Wikileaks
- Wikileaks Stories
- World Socialist Web Site
Games are Art: The Romeo and Juliet Argument
Posted by Jonas on August 24, 2010
http://www.jonas-kyratzes.net/2010/08/24/games-are-art-the-romeo-and-juliet-argument/
Previous Post
Phenomenon 32 Bloopers
Phenomenon 32 Bloopers
Next Post
Puzzle Fuzzle
Puzzle Fuzzle
Follow me!
Looking for a different Kyratzes?
My wife's website is over there.Donate
Latest Release
Latest Release
- The Oneiropolis Compendium (ongoing)
Twitter Updates
Currently Reading
- Guy Gavriel Kay, The Lions of Al-Rassan
Currently Playing
- Mass Effect 2
Currently Watching
- Red Dwarf
- The Prisoner
- Fringe
- Buffy the Vampire Slayer
- Angel
Currently Listening To
- The Nightwatchman, World Wide Rebel Songs
- Warren Zevon, Sentimental Hygiene
Categories
From Verena:Games
- A Hardy Developer's Journal
- Amon26
- Armchair Arcade
- ArmorGames
- Auntie Pixelante
- Distractionware
- Electron Dance
- Gnome's Lair
- Good Old Games
- Indie Game Magazine
- Indie Games Channel
- IndieGames.com
- Infinite Blank
- Jay is Games
- Ludus Novus
- Molleindustria
- Necessary Games
- PixelProspector
- Plot is Gameplay's Bitch
- Richard Cobbett
- Rock, Paper, Shotgun
- Super Friendship Club
- The Escapist
- TIGSource
- Wikileaks Stories
Music
Politics
Writing







Wolfgang DelaSangre
/ August 25, 2010Very well said, Jonas. You’re right, there’s far more than can fit in a short video such as this, but you still said quite a lot, and what you said is not only true, but it is profound as well. If this video were to be played everywhere where the debate has popped up, the “Romeo and Juliet” argument would be dropped from the picture entirely.
I believe that games are art. I’ve played a number of games that were all sorts of things: Beautiful, terrifying, suspenseful, mysterious, intense, stirring, thoughtful, tragic, heart-warming, and so many other things that I simply don’t have the words for. I recently played a flash game called E7 which fit under “beautiful”, “stirring”, and “tragic” all at once (I hope that didn’t spoil too much for those who haven’t played it, though). Your own games, particularly Desert Bridge and The Infinite Ocean, have also earned many of these adjectives.
It may take a long time before games are recognized as artwork, just as it is with any new medium. Until then, there’s always us crazy folk who know what art can be.
Evil Roda
/ August 25, 2010This is an amazing video. Any chance of making one covering the entire games as art debate?
Some more Text
/ September 3, 2010Good Afternoon,
I never heard before the “Romeo and Juliet” argument. But saying that without the ending it has, it could not be considered a form of art, is the same as saying, that repaiting a half of a painting would ruin it. It is so, because you’re destroying the “form” in the “art-form”.
I would not consider most of computer games being art, because they try to provide the lowest level of satisfaction, like 98% of today’s literature or cinema.
Some computer games give the estetical pleasure, that traditional art provides, while the majority is like hamburgers at Macdonald’s, i.e. anything but food.
regards
Jonas
/ September 3, 2010But what you get at McDonald’s is food. It’s not very good food, but it certainly is food. It can be eaten and digested and will sate your hunger, mostly without killing you.
An upheaval of letters
/ September 4, 2010What you eat there does fill your stomach, but it harms and disfigures your body on long term, losing tha main aspect of being called food. A painted apple should make you contemplate the beauty of it’s look, not make your saliva drip out of hunger, in my opinion.
Regards
Jonas
/ September 4, 2010But who gets to say what is art and what is not art? There are a million approaches to this subject, and anyone who claims to be able to say what art isn’t is full of it. Art is not about how good something is, it’s about what its nature is; if we treat works as art only when they match our personal preferences, we are ignoring history and harming artistic freedom.
More importantly, I think the metaphor of painting over an existing painting is wrong, or it would be impossible to create anything new based on something old; Shakespeare himself didn’t invent the story of Romeo and Juliet, after all.
The video actually says pretty much everything about this particular strand of argumentation I wanted to say.
An upheaval of letters
/ September 4, 2010But opinions get to define art. Some may see it in a picture gallery, some out on the street. You can not label everything created as being art, if that is what you mean by ”nature”, it depends on the observer. And while creating something new from older forms, you destroy the previous shape.
I understood the emphasis on games being of non-statical nature, as the major point in your video and the limits of artistical freedom in boundaries as such.
Jonas
/ September 4, 2010Since art is such a complex issue, the approach I find to be the most meaningful is a positive one; that is, to say “this is art” but not to bother trying to decide what isn’t. What do we gain by saying what isn’t art? Nothing much. And anytime someone goes out of their way to point out that something isn’t art, I get suspicious.
Why would you destroy the original when creating something new? Shakespare wrote Romeo and Juliet, but we still have Brooke’s Tragical History of Romeus and Juliet, and Ovid’s Metamorphoses, and all the other related stories.
An upheaval of letters
/ September 4, 2010While trying to find out, what something is, you will always approach both positive and negative conclusions. I was simply expanding the ”games as art” theme. Or maybe I am just grumpy, having not played something beautiful in a while…