Patchiness

Tomorrow I’m going to release one more patch for Phenomenon 32. It will fix some remaining issues with the Reconstruction Workshop and alter the controls to something more modern and conventional.

I never realized that the space/shift controls would be an issue, mostly because I grew up in an era where game controls on the PC were much more varied. (I’m also an old ADOM player, and in ADOM just about every key has three different functions.) But, unlike the difficulty or the existence of a manual, this is not a creative decision, but a purely practical one, and I think I ought to listen to the players.

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7 Comments

  1. Xerron

     /  May 25, 2010

    Sounds promising…I may give the game another try…

    This would really make it more enjoyable to play the it…

  2. Tijn

     /  May 25, 2010

    Downloaded the game today, played it for half an hour. Looks *very* promising indeed! I like the amount of effort you put into it. The only thing really holding it back, is the ‘laggy’ reponse to the Jump-button. Sometimes it jumps immediately, sometimes it jumps half-a-second later, sometimes not at all. I hope it’s a Construct bug that’s causing this, so compiling it with a later Construct version will fix it automatically?

  3. What’s ADOM?

  4. Martijn

     /  May 26, 2010

    So you did not allow my comment somehow? The one in which I mentioned ‘jumping’ was ‘lagged’ in the game? It was just meant to help you. Too bad you can’t disinguish people trying to help you, from people ‘flaming’ you.

    Deleting bookmark and ignoring further development.

  5. Dude, first comments on this blog need to be approved first, and I’m not a machine. I only just logged in today.

  6. Tijn

     /  May 26, 2010

    So I see… Have fun with Robin Hood btw, today.

  7. @Roda: Ancient Domains of Mystery, a hard-as-nails roguelike. http://www.adom.de