Random Fact of the Day

The dialogue/updates/etc. of Phenomenon 32 comprise more than 6000 words. Not bad for a game that was supposed to be mostly visual.


  1. I’m glad you like it. The fact that I was just using a screenshot had been bothering me for a while, but I also wanted to avoid the situation I see with so many other projects, where people put 90% of their effort into the marketing. Content is more important than hype.
    Still, this is much nicer.

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