All you people with your bloody expectations

You know what’s totally unfair? People who are expecting Phenomenon 32 to be really cool. Because every time I test it, I’m like “yes, it’s not bad, but if I had read all the stuff I posted, I’d be expecting a lot more.” And then I go and add more features, or try to give it more depth. And it still feels simplistic and mediocre. It still feels like there ought to be ten times as much content.

Damn you people and your expectations. Now I have to add a better system for equipping your ship. Do you know how much work that will be? And I have to add new types of locations, too. And rebuild the research system to make it more efficient and fun.

Fun. I mean, who needs a game to be fun? Or to have a story? Or not to hang every five minutes? The games industry seems to be doing perfectly well releasing crappy, uninspired pieces of shit that will break in two the moment you start them up.

Oh, wait. Yes. I see.



  1. It’s not so much that people are requesting features, as it is their high expectations forcing me to add more stuff to the game.

    I played a bit today, and was relieved that it doesn’t suck completely. It is quite hard, though.

  2. Here’s what I want for this game.

    The story.

    That’s it. Whatever you make it, I don’t care, I’ll learn it. But what I really want is the story of the game. Sure, everything else looks like it’s gonna be awesome anyway (I’m a bit of a minimalist myself, so simplicity is a plus in my eyes), but it’s the story that has me captivated.

    Do what YOU want with it, Jonas. It’s YOUR game, YOUR creation. You should be the one calling the shots.

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