So what’s Jonas been up to?

After a bout of “real” work, I am now back at the task of finishing Phenomenon 32. After that, it’s back to editing and finishing The Great Machine: A Nightmare. After that, the novel. There’s also a few interesting side projects coming up, but nothing gigantic… I think. I’ll let you know as things develop.

If you’re wondering why Phenomenon 32 is taking so long, it’s because I’m altering a lot of its content. I was unhappy with the simplicity of large parts of the gameworld, and am taking steps to make it more complex and difficult. I’ve also been playing around with Construct, which I will use for my next game.

I am putting a great deal of effort and time into all of my projects right now. For quite some time now, I’ve been feeling that I need to move on – I’m tired of this existence as a student, wasting so much time with things I am only partially interested in. I need to be working on real stuff – creative stuff. And I need to get to the place where I can do this as my main occupation. To achieve this, I am going to be working on all my projects for several hours per day, every day. And I’m going to be asking for your support – not necessarily financial, but also support in spreading the word and helping these various works reach a wider audience. Word of mouth is what the internet is all about, right? I’ll be putting up a revised “how to help” page in the next few days.

Oh, and here’s a screenshot from the combat system. (Just to make this clear: the combat graphics are not animated and not 3D. This is turn-based strategy.)

Now back to the seemingly harmless area south of the player’s base…


  1. I’m looking forward to Phenomenon 32 as well. Based on the screenshots, the game looks like it’s going to be a definite treat – a totally different game compared to the ones you’ve done before.

    Happy to hear you’re playing with Construct too. That should provide you a lot more design options since it mainly deals with DirectX.

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