So what’s Jonas been up to?

After a bout of “real” work, I am now back at the task of finishing Phenomenon 32. After that, it’s back to editing and finishing The Great Machine: A Nightmare. After that, the novel. There’s also a few interesting side projects coming up, but nothing gigantic… I think. I’ll let you know as things develop.

If you’re wondering why Phenomenon 32 is taking so long, it’s because I’m altering a lot of its content. I was unhappy with the simplicity of large parts of the gameworld, and am taking steps to make it more complex and difficult. I’ve also been playing around with Construct, which I will use for my next game.

I am putting a great deal of effort and time into all of my projects right now. For quite some time now, I’ve been feeling that I need to move on – I’m tired of this existence as a student, wasting so much time with things I am only partially interested in. I need to be working on real stuff – creative stuff. And I need to get to the place where I can do this as my main occupation. To achieve this, I am going to be working on all my projects for several hours per day, every day. And I’m going to be asking for your support – not necessarily financial, but also support in spreading the word and helping these various works reach a wider audience. Word of mouth is what the internet is all about, right? I’ll be putting up a revised “how to help” page in the next few days.

Oh, and here’s a screenshot from the combat system. (Just to make this clear: the combat graphics are not animated and not 3D. This is turn-based strategy.)

Now back to the seemingly harmless area south of the player’s base…

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  1. Still looking forward to Phenomenon 32. It’ll probably take me a while to get used to the controls and the environment, but I will endeavor.

    Work hard, but don’t exhaust yourself, Jonas.

  2. Ah, it’ll be easy enough to figure out, I think.

  3. I’m looking forward to Phenomenon 32 as well. Based on the screenshots, the game looks like it’s going to be a definite treat – a totally different game compared to the ones you’ve done before.

    Happy to hear you’re playing with Construct too. That should provide you a lot more design options since it mainly deals with DirectX.