Oneiropolis Compendium: Murch the Necromancer

The first commandment of the Bunny Lord, the Holy Bunny Book teaches us, was to “go forth to multiply.” This He did say to the creatures He had created in the blessed Garden of Lagomorphia. And He did give to them all the Garden for their domain, that they might eat and copulate in endless bliss. Only one thing was forbidden, to eat the Carrots of Knowledge.

For some time, the Holy Bunny Book relates, all was well in the Garden. The creatures did nothing but copulate and eat, and eat and copulate, and the Bunny Lord saw this and knew that it was good.

But then a fiendish creature came into the Garden, a deceiving beast called a Cat. And this Cat tempted a doe to eat of the Carrots of Knowledge, with subtle phrases and faithless philosophy, and the foolish doe did submit to this temptation. Thus the doe’s eyes were opened, and she gained knowledge of things other than copulation and feeding. Then she gave of the Carrots also to the other creatures, and they gained this knowledge also, and were content no more with their simple lives.

One day the all-knowing Bunny Lord came to the Garden, and he saw that his creatures were not copulating. “Why are you not multiplying as I commanded?” He asked of them. Then one of them attempted to explain their reasons, and by this sin He perceived that His creations had fallen. In great anger He cast them out of the Garden, to live in the fields and forests of the wide Earth. For misleading His creations, the Perfect One then commanded the Cat to crawl forever on the ground and eat only of the dust. But the Cat did not obey Him.

It was many aeons later, when the age of the Earth was three hundred and thirty-four years (by the calculations of the Church of Copulation), that a bunny named Murch was born. Like all bunnies he was a damned soul, a creature condemned to eternal torture by cats in their horrible land, because of the sins of that foolish doe; but unlike other bunnies, he refused to obey the redemptive teachings of the Church.

It began with small rebellions when he was only a kit: he simply refused to eat his own droppings, saying he would rather go to a restaurant. And though this sin was beaten out of him, he still would not follow the path of Purity, spending far more time reading books than copulating. But his true path to heresy began when he began to claim that these books were much older than three hundred years, that they were written thousands of years ago. This the Church could not allow, so Murch was sent to the Warren of Redemption.

In that most holy of places, the misguided bunnies of the world were taught the path of righteousness through the use of discipline. Nothing but copulation and feeding was allowed, except on Bunnyday when hymns to copulation and feeding were sung. But even there, the corruption in Murch’s soul showed itself. He convinced other bunnies to take breaks from the copulation when no-one was watching; in secret they engaged in humour and philosophy.

When this was discovered, a final attempt was made to save his soul through punishment, but Murch rejected the Holy Faith. Not only that, but he escaped from the Warren – covered as he was in blood from the soul-saving, he was too slippery for the guards to hold.

Out in the wilderness, in secret unknown places, Murch learned the dark ways of Necromany. It is said that that three times the Bunny Lord appeared to him there, giving him the opportunity of redemption, and three times Murch refused him. And when he had refused each offer, ghouls rose from the earth and brought him nourishments; and then he had truly become a Necromancer.

For many months Murch travelled the lands of the bunnies, committing acts of evil wherever he went. His dancing ghouls disrupted traditional country dances in Bunwell and Shagmuch; his coughing zombies interrupted sermons in St Leporid, Harewich and Rabston. Even in the capital of Lagonia itself, his undead monstrosities frightened the faithful with their presence, unholy reminders of a life beyond copulation and food.

A crusade was begun then, approved by the highest authorities of the Church; warriors of the Bunny Lord went forth in great numbers to slay Murch the Necromancer. For some time he evaded them, but their numbers were too great; in the end they surrounded him in his tower. The siege of that tower is legendary by itself; for twenty days the crusaders withstood Murch’s onslaught of magic. Lightning fell from the sky to roast them, and the dead rose to mock them with their impurity. The doors of the tower were sealed by magic, and Murch set their engines of war on fire with his spells. It took thousands to finally defeat him.

On the twentieth day, having fought for so long without stopping, Murch was overcome by tiredness, and a brave crusader climbed the walls of his tower. Finding Murch asleep, the brave crusader ran him through with his sword, becoming the greatest champion of Good in the history of Bunnydom.

And all remembered his name, and the names of the warriors and churchmen who brought down the greatest evil of their time, and celebrated their victory for a thousand generations. Or so it would have happened if the Land of the Bunnies had not been ravaged by a copulation-related disease, all methods for the prevention of which were declared sinful by the Church. Lagonia is a ghost town these days.

As for Murch, he discovered that at least some of what the Church taught was true. He now lives happily in Katsouli, the Land of Cats, where he is a renowned entertainer. His dancing ghouls are at least as legendary as the siege of his tower, bringing in visitors from all across the Lands of Dream. He is married to a gerbil and enjoys copulating and eating, but not in ways approved of by the Church.

This entry in the Oneiropolis Compendium was made possible by Robb Kinnison.

You too can support the Compendium by keeping its creators from starving.

Plans for 2012

Here’s what I’ll probably be working on this year. Life is unpredictable and details may change, so don’t take this as dogma. It’s more like a weather report.

Leftover from 2011:

  • Traitor. My casual shoot ‘em up with RPG elements and a strange setting. It’s been done for a while, but I’ve been polishing and improving it. Hoping it will find a decent sponsorship soon.
  • Catroidvania: Communist Space Cats of Venus. I was almost done with this game before a series of events derailed me a bit, but I’m going to go back and clean it up, make it more streamlined and straightforward. This will also be up for sponsorship.
  • Untitled Twine Game. A text game made with Twine. Not revealing details yet. Not a huge project, but I’m really fond of it.

2012 projects:

  • Our children’s book (in Greek), currently titled In the Shadow of the Invisible King. I need to send the publisher my finished draft, but I honestly think this book is going to be awesome. Verena’s illustrations are stunning. If it does well in Greece, we might be able to get out an English edition.
  • Nexus City. The insane RPG I’m making with Terry Cavanagh. A big project, but one that you won’t regret having waited for.
  • The Nexus City prequel. A smaller game introducing the world and some of the characters. Not really a prequel, actually, but more of a standalone story. Great fun and featuring a protagonist I’m really looking forward to sharing with the world.
  • Untitled Lands of Dream game. A commercial (not very expensive) Lands of Dream game, similar in some ways to The Strange and Somewhat Sinister Tale of the House at Desert Bridge. To be released somewhere around late March. I’ll be posting more information about it soon.
  • Ithaka of the Clouds (previously referred to as the Troll Game). The other big project of the year, this will be an enormous game set in the Lands of Dream. The graphics alone will take Verena many more months to complete. It’s an adventure and a love story and I’m greatly looking forward to it.
  • The Starving Artist Cooking Show. Yes, this is definitely happening. People really seemed to like the first episode, so we’re putting up an IndieGoGo campaign to help us finance a website for it. If that works out, episodes will appear on a regular basis.
  • Commentarium. Our film site died an ignoble death last year due to issues with the server, but it’s going to make a comeback this year. Possibly with video reviews. We have to do this, if only to be able to share all the film-related thoughts clogging up our minds.

Potential Projects:

  • A Candle in the Dark. I was hugely looking forward to this project, but then I found out Multimedia Fusion couldn’t really do Flash platformers (or rather it could, but there were inexplicable slowdowns on many systems). It’s still going to happen in some form, but that might depend on our financial situation.
  • Rise Like Lions. I rarely have good ideas for game mechanics, being more of a story/content kind of guy, but this one is too good to pass up. The form it will ultimately take will depend on how other projects go. Besides, it forms a sort of thematic trilogy with Traitor and Catroidvania, so I’m definitely not abandoning it.
  • Untitled Exploration Game. A new take on the original, unreleased version of Phenomenon 32. A game about exploring an alien world and learning to survive in it. As above, details will depend on finances.

These plans are ambitious, of course, and the list doesn’t even include some of the film projects I’d like to work on; hell, it doesn’t even include some of the game-related things I might do. Much of it will depend on how much money we’ve got available – we’re looking at every possibility right now, including grants (if you know something relevant in Germany, please let me know!). I’m becoming increasingly aware of needing to treat the business aspects of game development more seriously, but I think that I can get to a place where we turn the making of art into something we can survive doing. 2011 was a struggle at times, but we’re not willing to surrender.

Your support in all of this will become increasingly important, and I’m not just talking about donations (though the Oneiropolis Compendium will keep going, because I love it). Our biggest problem with The Book of Living Magic was getting the word out, and it’ll be the same with many of these projects. There’s an audience out there for what we do, but we’re not going to reach it without word of mouth. We’ll need you to write to your favourite sites, to vote stuff up on StumbleUpon, to spread the word on Twitter and Facebook. Games are nothing without players, after all.

That’s it for now. A lot more might come up; if we can get some kind of funding, all sorts of other possibilities will open up. Either way, it’ll be an interesting year.

Memories of Monte Cassino

When I wrote yesterday that today I would be posting about future projects and all that, I had forgotten something: today was Verena’s grandfather’s 89th birthday, and we were supposed to go visit him and his wife. And we did, which means that I have gotten no work done at all and am now entirely too exhausted to write a Compendium entry.

I don’t really regret going, though. For one thing, both of them were very happy to see us. For some odd reason they seem to really like me, even though I’m a strange hairy foreigner. They’re a lot less formal and conservative than Verena’s other grandparents, and it’s a lot easier to talk to them, so hanging out with them is a lot less awkward than such situations tend to be. I guess I also feel that you should hang out with people while you can; I greatly regret not visiting my Greek grandmother, Eleni, before she died. I was in Germany and it was exams time and it wasn’t clear that she was going to die, but in retrospect… I should’ve gone. It’s not like I finished my damn studies anyway, and she would’ve been happy to see me.

That’s how you grow older, I guess. You don’t change, you just accumulate regrets.

Verena’s grandfather told us a number of fascinating stories from World War II today. We’d heard some of them before, but not all. Unlike some old people who just mechanically repeat the same stuff over and over, he’s genuinely telling the story, thinking about it, still wondering about why things were done this way and not that way. He told us about being at the Battle of Monte Cassino, about how the ground shook when the abbey was bombed. He still can’t believe the Allies did that when the Germans weren’t actually occupying it – in fact they had orders to stay away. He told us how the Germans removed all the treasures from the abbey and took them to safety to keep them from being destroyed, which was then reported as the Germans stealing the treasures. The soldiers were outraged by that.

He told us about being a prisoner of war in Africa, about the conflicts between American and French-Algerian troops. How the French were almost as badly off as the prisoners themselves. He was a cook there, cooking for the other prisoners, so many of his stories have to do with food. Like how the Americans were burning supplies because they were about to reach their expiration date, while everyone else was starving. This was then brought to their attention, and they gave the hungry German prisoners truckfuls of supplies – but then the French came and took them for themselves. And then, after someone complained about this, a group of really tough American soldiers showed up, gave the French soldiers a really bad beating and returned the supplies to the Germans.

Another bit that I thought remarkable is how much the SS were hated by the common soldiers. Always trying to solve everything with violence, behaving like bullies.

It’s strange, isn’t it? The way most movies and books portray the war, you’d think every German soldier was a Nazi. But as usual, the people who did the dying were just regular folks. They weren’t too happy about the war, but they thought there was no alternative. They were wrong, of course they were, and absolutely horrific things were done because of that, but we shouldn’t forget that in every war, the people on the ground are just people. Like you and me. Like the people fighting in Afghanistan. That you feel the camaraderie of shared suffering, that the other side does terrible things, that you are an essentially kind human being with no desire to kill, that you love your country… all of that doesn’t mean you’re on the right side. It may mean that there is no right side, except the side of humanity. There was no reason to bomb Monte Cassino. There was also no reason for soldiers to be there in the first place.

Something To Think About

I’ll have some proper updates for you tomorrow – a list of what I’m working on as well as a new Compendium entry. I’ve been working very hard this week, but several projects should soon be finished.

Until then, here’s a video I would like you to watch. I know it’s long, and I know it’s all about economics, but this is crucial information about the world we live in. And even if you disagree with it, it might still get you thinking.

Edit: So you want a better reason for why you should watch this? Jeez, people, whatever happened to curiosity? Just think of how many times a week you spend far more time on utter bullshit. Listening to a speech about economics will definitely be more valuable than that, right?

But let me say a few words anyway. The wonderfully bearded man in this video is Prof. David Harvey, a notable Marxist scholar and one of the best and clearest voices speaking out against capitalism today. And when I say “Marxist” please do not imagine some stereotypical fanatic who cannot see past his own dogma, as the media present anyone who thinks outside the box imposed by their owners. Harvey is a serious thinker who approaches economics scientifically; which, after all, is the point of Marxism. (OK, Marxism is a stupid word, as Marx himself also thought. But Harvey prominently uses Marx in his own work.) Thus Harvey’s arguments are hard to refute – they’re based on the mathematical instability of the system.

This video is just one of many you can find. I am particularly fond of it, however, because it addresses several issues that are rarely mentioned these days. Its demonstration of why capitalism cannot and does not work, while not as detailed as others Harvey has provided, contains many important facts about what’s going on in the world of finance that people simply aren’t aware of; it’s an economic critique, not a moral one, and one which is fairly complex, looking also at what countries like China are doing (and why that won’t work either). It genuinely exposes some of the fundamental mathematical/logical problems of the whole setup; it shows what capitalism does, and why, and makes it self-evident that this logic simply cannot be sustained.

As the title suggests, Harvey also speaks about the end of capitalism. This is particularly interesting because so few on the Left do anymore, and that’s disastrous. One of the biggest problems in the world right now, in my opinion, is that people simply cannot imagine that capitalism could come to an end and a different system could be created; we’ve been conditioned to think it’s impossible, as if capitalism had always existed. Which is, historically speaking, utterly absurd. Harvey addresses this peculiar belief. At the end he also spends a bit of time discussing what kind of system could replace capitalism, and how it might be organized. His suggestions on that matter are excellent and thought-provoking; like Marx, he doesn’t actually demonize capitalism, but believes a great deal can be learned from it.

If all of that wasn’t enough, David Harvey is also immensely likeable and funny, and listening to him is very pleasant. I could listen to David Harvey analyzing Das Kapital just to relax.

I’m serious when I say that you need to watch this. The media never provide us with a real critique of capitalism; sometimes, rarely, we hear someone speak out against one excess or another, but always as if it were an individual crime or mistake, something that can easily be fixed with a law or two. And the alternative we usually get is some kind of anti-modern technophobic bullshit about going and living in the wild, eating tofu and drinking homeopathic cocktails. Thus most people end up thinking that capitalism is immoral but unavoidable, the “only system that works.” But a proper critique shows us that it fundamentally does not; not because bankers are evil, but because of the economic processes that underlie it. And such a critique also allows people to start thinking about real change.

Now you have a vague summary, but you don’t have the actual contents, the actual arguments. You need those. So go watch the video.

(You can skip the introduction.)

Oneiropolis Compendium: The Alteration Train

The story of the Alteration Train – what little we know of it, at any rate – begins during one of the greatest battles of the Third War of Magic. Two vast armies faced each other in the smoldering remains of Billion Toad City, each led by a mighty sorcerer. By all accounts the events of that day were amongst the bloodiest and most terrifying in a war that had no lack of such, and the magical forces unleashed by the sorcerers were powerful and remorselessly brutal. Bodies were torn apart by the thousands as energies clashed and exploded; survivors described streets literally flowing with blood and guts.

So powerful was the magic unleashed, in fact, that something entirely unexpected happened. No-one has ever been able to establish the exact nature of the phenomenon – some say it was a hole in the fabric of reality, others claim it was more akin to a gate by accident unlocked – but what is certain is that for an instant, there was an opening into some unknowable Abyss, and through it came a train.

Few people ever see the Alteration Train, but all feel its passing. Often it comes at night, a deep rumbling noise washing over the horizon, but there is no time when it does not come. Though it drives on tracks, it leaves none behind. As for its appearance, it is never quite the same, changing from land to land and person to person. To one it might appear mighty and black, to others dainty and colourful; but all who see it feel the stirrings of fear, even when they are filled with delight, for there is something wild and unfathomable about it.

To witness the passing of the train is to be altered by it. Sometimes the changes are small: a man might hear the train at night and in the morning find that he has become a woman, or a woman might find herself transformed into a man; sinners may become saints, poets may become warriors. At other times the changes may be greater: you may wake up one night and hear the train rumbling past where no tracks were ever laid, and find yourself filled with an impossible urgency that will utterly transform all you have ever been; or you may simply know, without fully understanding why, that you cannot go on as you have before.

And thus all those who witnessed its coming into our world were transformed, being closer to it than any have been since; and they were overcome by a sudden revulsion for all that they had done, and an abiding hatred of war. They laid down their arms and refused the orders of their superiors, choosing instead to rebuild the city; and that was the first step towards peace.

Though they fear to see it again, the people of Billion Toad City give thanks to the train. The train, they say, brings truth disguised as terror, enlightenment disguised as delight. They also say, and it is sometimes hard to tell how the saying is meant: perhaps one day it will drive past your house.

This entry in the Oneiropolis Compendium was made possible by Robert Hinderliter.

You too can support the Compendium by keeping its creators from starving.

Inspirational

Interviewed by a Gnome

The ever-excellent Gnome’s Lair has published an interview with me. I talk about writing, my creative process, upcoming projects, text-heavy games, politics, and a couple of other things. Go forth and read, if you are that way inclined.

My 2011

2011 was a strange year. I can’t tell if it went really quickly or really slowly. It certainly had a lot of ups and downs. I started out the year wildly optimistic, amazed by the relative success of The Infinite Ocean and the possibility that I could survive by making games. And if I could have kept selling games for that amount of money, it would’ve been a great year. But as the months passed, everything started collapsing in on itself, and though there were many positive developments, emotionally I ended up about a hundred feet below rock bottom, digging to see if I could reach the Underworld to get some Hellstone.

I feel like the year was a failure; that feeling is surprisingly strong. It’s probably not entire accurate, however. Looking back, I do see that there was some interesting stuff:

  • I made You Shall Know The Truth. It didn’t get as much attention as I would’ve liked, but I think it’s pretty good. I wish I hadn’t spent so much time working only on this one game, though, since that started us on a downward financial slide that was hard to stop.
  • I made Alphaland (with Terry’s help). The game was quite successful, especially if you keep in mind that it’s a game about a small blue rectangle. Unfortunately this was the point where I realized that the limitations of Multimedia Fusion when it comes to making Flash games were more severe than I’d realized. That’s why several of my more interesting projects – Rise Like Lions and A Candle in the Dark – had to be postponed.
  • Alphaland was later featured at Spielsalon, in one of the oldest museums in Europe. That was cool.
  • I wrote a science fiction screenplay called Melinoe, of which I was very proud, and which got a very good response from Amazon Studios users, but which hasn’t even been nominated for anything on the site, let alone won. After getting so many positive comments and emails (more than most scripts on there), it was crushing not to even be given a chance.
  • We made The Book of Living Magic. I still get a ton of mail about the game, so it’s obviously not a failure, but the near-impossibility of finding a sponsor was shocking. I did not see that coming, especially not after The Infinite Ocean did so well. The aggressively negative attitude of FlashGameLicense towards the game didn’t help its chances or my morale.
  • I wrote a short story called Fuck Vampires. Not everyone liked it, but that doesn’t really matter. I know some people found it inspiring, and inspiration was what it was meant to provide. I’m perfectly content with it.
  • Verena and I created a cooking show and produced the first episode. It seemed to go over well. Soon we’ll be putting up a small IndieGoGo campaign for it. (We don’t have the money for a website, and the show needs a website.)
  • Two of my four articles for the Escapist were published in 2011: Second-Hand Elf and The Bolshevik in the Borderlands. They were fun to write (though the latter was also really hard) and the results were pleasing to me. I even got in touch with some very nice people because of them.
  • I wrote a complete script for the as-yet untitled Nexus City Prequel. I can’t wait for the game to be finished and for people to get to know some of the characters in it.
  • Verena and I created the Oneiropolis Compendium. I still haven’t managed to find a way of getting any attention for it, but I can certainly say it’s been popular with the regular readers of this site, and has kept us from starving.
  • Verena published a novelette called Life Support. Sadly, due to the enormously long time we spent without an internet connection and because Verena had to spend ages making graphics for games and the Compendium, we haven’t managed to promote it enough. Still hoping to do that.
  • On a less creative level, I very much enjoyed being interviewed for Matt Chat (1|2|3) and Electron Dance (1|2). Good questions make for good conversation.
  • I did my best to maintain this blog and keep writing interesting entries/articles. I love the idea of this blog as not just a place to announce games or other projects, but as somewhere you can go to read interesting, thought-provoking or simply silly stuff about all manner of subjects. One of the better things I wrote this year was Every Night I Dream Of Home. Mostly because it’s just so painfully true.
  • I learned how to use Stencyl, and almost finished two games: Catroidvania and Traitor. Let’s see how they do in 2012.
  • Oh, and I wrote a children’s book that Verena illustrated, which will be published in Greece this year. Except I still need to revise the text and I have so little time. Argh…

That’s a pretty good list, isn’t it? Nevertheless, my memories of 2011 will not be pleasant ones. What I will remember most is that escalating sense of despair, the emotional highs of hopefulness followed by rapid plunges into disappointment, the poverty and the helplessness. The country I grew up in turned more and more into a fascist state openly ruled over by banks while my family, like most Greek families, found it harder and harder to survive the new policies of financial genocide. When I think of Greece, of how long and hard my parents worked to have even a semblance of dignity and safety, and how rapidly it’s all being taken away, my despair triples.

I’m not going to lie to you. I go into 2012 with a sense of trepidation. Not because of misunderstood facts about ancient Mesoamerican calendars, but because 2011 showed me just how little hard work really counts for – whether it’s my work or anyone else’s. Not that you can avoid it, but it doesn’t necessarily get you anywhere.

I also became very aware of how harmful stress is. I’ve been living in a pretty much constant state of anxiety for a long time now, and it’s showing. My work fell behind on several occasions because I got so sick. A massive insomnia problem isn’t helping, either. I know other people are worse off – one of my aunts died of cancer this year, and seeing a human being waste away like that shows you how fragile we are – but it has been a real problem.

Still. Trepidation or no trepidation, we’re not giving up. There are stories to tell and recipes to film. Let’s just hope that we find a bit of success this time around. Just enough to feel a little safer, to have a little breathing space. Then we can get started on the real work.

Oneiropolis Compendium: Grandpa Pseudoraptor

Grandpa Pseudoraptor was born in a dream, as so many things are. The young girl who dreamed of him created him out of the images in a book that she found in a dusty box of old stuff that her parents kept in the cellar: a book that told of the ferocious lizards of the ancient days, of the long ages that their kingdom lasted and of the sudden destruction which engulfed it.

The images and stories in that book came to life in her imagination. She could barely read, but it didn’t matter; what she didn’t understand she made up for with her knowledge of the island on which she lived. She could never remember the name adults called it, but in her mind it was called Lizard Island, because there were lizards everywhere. Lizards of all colours, on the trees, in the bushes, on the houses. There were also crabs, and sometimes she thought a better name for the island would be Crab and Lizard Island, but that was probably too long, and anyway the lizards were much better.

It was because she knew the lizards so well that the book impressed her so much. The jungle in the illustrations wasn’t so different from the jungle near the village, and the ancient lizards were like bigger versions of the lizards she saw every day. That’s why the lizard she dreamt of was orange; she’d seen a little orange one the day before.

She couldn’t know that the raptors of our world never looked like that – or that in fact they were a whole lot more like chickens than anything else. And so Grandpa Pseudoraptor took shape. She always thought the name was a little strange, but it was his own idea, so why argue?

Oh, he was a silly old dinosaur. He was very old, because he had survived when the big rock fell out of the sky and killed all the others; yes, he’d run off to hide in the forest, like her parents, and so he’d survived all the bad things that happened. He was a bit crazy, always wanting to play or to tell jokes, but he was a clever one, and he was friends with all the creatures of the forest. Even with the snakes! When bad people would come to the forest, the snakes would watch them and slither to Grandpa Pseudoraptor and tell him how to avoid them. And the bad people never found him, and the Boss yelled at them for failing. It was very funny.

Grandpa Pseudoraptor lived in the forest for millions of years. His beard grew very big. Sometimes he left the forest to go travelling in secret, disguised as a priest. He learned all the stories of the island, all the secret stories that the Boss didn’t want anyone to know about, and he grew very wise. Wise people usually had big grey beards, unless they were women. Why couldn’t women grow beards? That was kind of unfair.

One day the bad people who worked for the Boss came to the house where the little girl lived with her grandfather. They started shouting and asking silly questions about her parents. Her grandfather was very old and a bit foolish, because he didn’t have a beard, so he didn’t know how to tell the bad men to go away. Then the bad men started hitting him and the little girl had to run to protect him, and they started hitting her too. It was awful and she cried very much, but she also got very angry. She got so angry that Grandpa Pseudoraptor heard her screaming in his jungle and came running to help her.

“Stop this immediately, you silly humans!” he said to the bad men.
“Grandpa Pseudoraptor!” they said. “Finally we’ve found you. It was a big mistake to come here. Your sacrifice will be for nothing and the Boss will give us a big reward for capturing you.”
“I didn’t come here all the way from my jungle to sacrifice myself!” Grandpa Raptor said. Then he tore the bad men apart with his claws and his teeth until they were like minced meat, and then he ate them with some black beans and rice. It wasn’t very pretty, but have you seen a lizard eat a bug?

The little girl left with Grandpa Pseudoraptor to go live in the jungle, where the bad men couldn’t find her. She would stay there until a time came when she could fight the bad men on her own. He taught her all the survival tricks that he knew, all the ancient secrets from the time before the big rock fell, and she became wise like him. She never got to have a beard, but as she grew older she realized that being a woman had other advantages which balanced that out.

Is that the end of the story? Of course it isn’t. The Boss is gone now, but his friends are still in power, and not much has really changed. And she’s still out there, in the jungle, preparing. Her time is close now. One day soon she’ll realize that the jungle is full of others just like her, full of lost children and their strange protectors, and something will rise out of that jungle that not the mightiest army can withstand.

Grandpa Pseudoraptor knows this day is coming. He can smell it. That’s why he’s smiling.

This entry in the Oneiropolis Compendium was made possible by Eugeniy Rozhkov.

You too can support the Compendium by keeping its creators from starving.

Plans

I thought it would be important to post something more serious today…

MUAHAHAHAHAHA!  MY EBIL PLANS CANNOT BE STOPPED

…but then I changed my mind.