How Corporate Power Ruined Your Gaming Experience

Today we found out when we will finally have an internet connection again.

Not next week, as I had hoped.

Not in two weeks, as I had feared.

In December.

Yes, dear reader: the kind-hearted Deutsche Telekom has decided to hog the phone line and make it impossible for our new provider to, well, provide us with an internet connection. Until the 9th of December. Even though we’re perfectly happy to keep paying them and the new provider until then.

I make my living on the internet, so you can imagine what this means to me. And no, there’s no way around it. This is one of the typical methods the Telekom uses to terrorize its customers into not leaving. It’s shameless and it’s a fucking disaster for us. My new game (the working title is Traitor, and I hope I can keep it, though I have some alternatives) is going really well, and we really need the sponsorship money, but it’s not exactly going to be easy communicating with sponsors without a connection at home. And then there will have to be integration with the sponsor’s site, which will have to be tested, and all sorts of other things that can’t just be quickly done in an internet cafe.

We’re currently investigating the possibility of getting some kind of internet-on-a-stick prepaid shit thing, which will be expensive and slow and unreliable, but still better than nothing.

This really sucks. Especially now that I have a game which is somewhat more commercial (a shmup with slight RPG elements) and might help us get out of this crappy financial situation, and Catroidvania right after that…

The title of this post may be slightly overblown, but it really does feel awful to be unable to do one’s creative work because of the idiocy of the corporate bureaucracy that runs our lives.

Comments are closed.