Arcadia Roundup

Arcadia’s doing quite well, given that it’s got walls of text and no challenge, supposedly signs of bad game design.

It’s gentle, beautiful and elegant as it takes your hand and soothes you through its journey of lyrical and playful words.
Indie Games Magazine

Arcadia’s a narrative delight.

It’s a rather delightful thing, this game – perfect for the season despite being set in the summer months, full of whimsy and beauty and light and, interestingly, entirely text-based.

I have to admit I was impressed with its rich setting, its subtly subversive ideas, its whimsical creatures and the sheer quality and quantity of its words.
Gnome’s Lair

Yep, I’m very pleased. It’s a game that is surprisingly close to my heart, and making it was perhaps the purest joy I’ve gotten from game design in a while. Maybe ever. Twine is a wonderful tool, clean and simple and to the point; I hope it gets developed further, especially in making it easier to customize how games look. It really is absolutely lovely.

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