Phenomenon 32 Released

After fourteen months of hard work, an unspecified number of nervous breakdowns, and entirely too many postponements, Phenomenon 32 is ready to be released. I won’t say it’s finished, since we all know that games are never finished, only compiled – but it’s there, and you can play it. It’s …

Kittendragons, games, and other things.

I’ve made some real improvements to some of the levels in Phenomenon 32. This makes me very happy; they just didn’t feel right before, and now they do. Tomorrow I’ll add a couple more areas. Then I’ll playtest the game and see if the new numbers work. And then it …

Redder

Redder, the new Auntie Pixelante game, is an exercise in storytelling through visuals and gameplay. A nameless astronaut is travelling through space, when he/she/it has to crashland the ship on a red planet. Apparently the ship is out of crystals, and new ones need to be gathered on the planet. …

Changes

I’ve been making some changes to Phenomenon 32 – beyond the bugfixes, that is. And I’m quite happy with the results so far. Saving and loading has been altered radically. There is now only one game state – you don’t save/load at all. You just continue playing. This means that …

Game Design Aphorisms

There is no definition of computer games. There in no such thing as art games. Games are art. Gameplay is not the opposite of storytelling. Graphics, music and level design are storytelling. Mediocrity is not balance. Abstraction is a tool. Only specificity gives meaning to art. Interactivity is not abstraction. …

Teeth and Ideas

Bad news: I went to the dentist today, and she’s certain that both of my lower wisdom teeth will have to come out. One of these is hurting a lot. I don’t have an appointment to get them taken out yet. The doctor I originally wanted to go to doesn’t …

RPGcat Episode 1: Risen

Ladies and Gentlemen, I am glad to announce the beginning of a new webseries, dedicated to wonderful and enlightening reviews of computer RPGs, brought to you by the one and only, the magnificent, the wise, the amazingly admirable… RPGcat! Yes, one of my secret projects has finally come to light. …

Ain’t No Rest For The Wicked

When not working my arse off finishing Phenomenon 32 (almost there), I have lately quite enjoyed playing Borderlands. The game is surprisingly good – I’m not very far in the story yet, and I’m not expecting any wonders there, but the presentation is stylish in an appealingly mad way, and …

New Desert Bridge walkthrough

I just got this email: Hi Jonas, I’m somewhat proud to inform you that one of the most gifted walkthrough makers in Holland has responded to my question to him to make a walkthrough for The Strange and Somewhat Sinister Tale of the House at Desert Bridge. The result is …