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	<title>Comments on: About</title>
	<atom:link href="http://www.jonas-kyratzes.net/about/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonas-kyratzes.net</link>
	<description>Writer, game designer, filmmaker.</description>
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		<title>By: Object outside frame – Alphaland</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-18449</link>
		<dc:creator>Object outside frame – Alphaland</dc:creator>
		<pubDate>Wed, 21 Sep 2011 06:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-18449</guid>
		<description>[...] Jonas Kyratzes, Autor, Game Designer und Filmemacher, bedient sich in seinem Flash-Game &#8220;Alphaland&#8221; klassischer Elemente des Jump&#8217;n&#039;Runs: Plattformen, Monster, einzusammelnde Items, die Fähigkeiten wie höheres Springen oder das Vernichten von Gegnern ermöglichen. Und beschränkt sich in der Gestaltung auf das absolute Minimum. Ein blaues Rechteck springt durch eine bauklotzartige Landschaft. Wer hier nur zusieht, begreift nicht die Faszination, die den Spieler ergreift. Denn den zieht Jonas mit anderen Mitteln in seinen Bann. Was harmlos als Test eines Jump&#8217;n&#039;Runs mit einem Levelbildschirm anfängt entwickelt sich zu einer Odysee ins Alphaland. In das Seelenleben eines kleinen blauen viereckigen Objekts. Oder doch in das eigene? WHAT AM I? [...]</description>
		<content:encoded><![CDATA[<p>[...] Jonas Kyratzes, Autor, Game Designer und Filmemacher, bedient sich in seinem Flash-Game &#8220;Alphaland&#8221; klassischer Elemente des Jump&#8217;n&#039;Runs: Plattformen, Monster, einzusammelnde Items, die Fähigkeiten wie höheres Springen oder das Vernichten von Gegnern ermöglichen. Und beschränkt sich in der Gestaltung auf das absolute Minimum. Ein blaues Rechteck springt durch eine bauklotzartige Landschaft. Wer hier nur zusieht, begreift nicht die Faszination, die den Spieler ergreift. Denn den zieht Jonas mit anderen Mitteln in seinen Bann. Was harmlos als Test eines Jump&#8217;n&#039;Runs mit einem Levelbildschirm anfängt entwickelt sich zu einer Odysee ins Alphaland. In das Seelenleben eines kleinen blauen viereckigen Objekts. Oder doch in das eigene? WHAT AM I? [...]</p>
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		<title>By: Sam</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-15502</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 02 Apr 2011 18:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-15502</guid>
		<description>A socialist/communist who likes Tim Minchin, is an indie developer and writes interesting articles. I think I&#039;m in love!

I think I&#039;ll have a look at some of your games. Infinite Ocean seems quite interesting...</description>
		<content:encoded><![CDATA[<p>A socialist/communist who likes Tim Minchin, is an indie developer and writes interesting articles. I think I&#8217;m in love!</p>
<p>I think I&#8217;ll have a look at some of your games. Infinite Ocean seems quite interesting&#8230;</p>
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		<title>By: Nicola Weaver</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-13037</link>
		<dc:creator>Nicola Weaver</dc:creator>
		<pubDate>Sun, 06 Feb 2011 14:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-13037</guid>
		<description>FYI: We have created a hub for all the Wikileaks videoas and films:
http://wikileaks.videohq.tv

I hope that&#039;s of interest.

:-)

Nicola</description>
		<content:encoded><![CDATA[<p>FYI: We have created a hub for all the Wikileaks videoas and films:<br />
<a href="http://wikileaks.videohq.tv" rel="nofollow">http://wikileaks.videohq.tv</a></p>
<p>I hope that&#8217;s of interest.</p>
<p> <img src='http://www.jonas-kyratzes.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Nicola</p>
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		<title>By: Nathan</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-13003</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sat, 05 Feb 2011 04:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-13003</guid>
		<description>Thanks for making The Infinite Ocean.  It has really prompted some powerful emotions in me, and provoked burning questions about life, death, and killing.</description>
		<content:encoded><![CDATA[<p>Thanks for making The Infinite Ocean.  It has really prompted some powerful emotions in me, and provoked burning questions about life, death, and killing.</p>
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		<title>By: Corey</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-11895</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Mon, 17 Jan 2011 18:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-11895</guid>
		<description>Thank you for creating The Infinite Ocean.</description>
		<content:encoded><![CDATA[<p>Thank you for creating The Infinite Ocean.</p>
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		<title>By: James Patton</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-11836</link>
		<dc:creator>James Patton</dc:creator>
		<pubDate>Mon, 17 Jan 2011 00:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-11836</guid>
		<description>Hi, I stumbled across The Infinite Ocean, played it and was immediately struck by how radically different and moving it is as a work of art. I&#039;m always interested in games which try to say or do something important to humanity: i&#039;m a Literature student who plays in an orchestra and who directed an Ibsen play last year, and there&#039;s nothing I like better than an artwork that really &quot;speaks to the human condition&quot;.

And, for me, The Infinite Ocean did just that. After playing it through the first time, and letting it settle in my mind for a few weeks, I found myself focusing on what I thought was not so radical about the game: the lack of interactivity, and the fact that it&#039;s pretty much linear. But I just finished playing it through again with my girlfriend (I just had to tell her about it) and I&#039;m struck with all those things I felt the first time round. The horror of war has been dealt with in Literature and film before, but you still manage to raise a shudder in me. Your use of the Owen passages is really... quite haunting. And the game&#039;s optimism is a perfect balance to all that: a game which is all gloom and doom is perfectly functional, but a game which looks all of the world&#039;s horrors in the face and still ends with an almost Rapturous light and the ultimate statement of being - &quot;I AM&quot; - is what the best of our culture is made of.

On a side-note, I&#039;m also really impressed by your ability to make really affecting games with such technical limitations. The opening cinematic of Phenomenon 32 is actually one of the most thought-provoking and disturbing intro sequences I&#039;ve seen, and you did it all with a picture of the earth and some sounds. It&#039;s really inspiring to know that developer&#039;s really don&#039;t need the latest super-high-poly graphics to make a game that&#039;s deep and meaningful.

Anyway, let me thank you again for making The Infinite Ocean. I&#039;m still playing through Phenomenon 32 and loving every moment of it; I aim to finish that too at some point. And I&#039;m keeping my beady eye on Nexus City too; I have no idea what it&#039;s going to be about but I&#039;m still really intrigued.</description>
		<content:encoded><![CDATA[<p>Hi, I stumbled across The Infinite Ocean, played it and was immediately struck by how radically different and moving it is as a work of art. I&#8217;m always interested in games which try to say or do something important to humanity: i&#8217;m a Literature student who plays in an orchestra and who directed an Ibsen play last year, and there&#8217;s nothing I like better than an artwork that really &#8220;speaks to the human condition&#8221;.</p>
<p>And, for me, The Infinite Ocean did just that. After playing it through the first time, and letting it settle in my mind for a few weeks, I found myself focusing on what I thought was not so radical about the game: the lack of interactivity, and the fact that it&#8217;s pretty much linear. But I just finished playing it through again with my girlfriend (I just had to tell her about it) and I&#8217;m struck with all those things I felt the first time round. The horror of war has been dealt with in Literature and film before, but you still manage to raise a shudder in me. Your use of the Owen passages is really&#8230; quite haunting. And the game&#8217;s optimism is a perfect balance to all that: a game which is all gloom and doom is perfectly functional, but a game which looks all of the world&#8217;s horrors in the face and still ends with an almost Rapturous light and the ultimate statement of being &#8211; &#8220;I AM&#8221; &#8211; is what the best of our culture is made of.</p>
<p>On a side-note, I&#8217;m also really impressed by your ability to make really affecting games with such technical limitations. The opening cinematic of Phenomenon 32 is actually one of the most thought-provoking and disturbing intro sequences I&#8217;ve seen, and you did it all with a picture of the earth and some sounds. It&#8217;s really inspiring to know that developer&#8217;s really don&#8217;t need the latest super-high-poly graphics to make a game that&#8217;s deep and meaningful.</p>
<p>Anyway, let me thank you again for making The Infinite Ocean. I&#8217;m still playing through Phenomenon 32 and loving every moment of it; I aim to finish that too at some point. And I&#8217;m keeping my beady eye on Nexus City too; I have no idea what it&#8217;s going to be about but I&#8217;m still really intrigued.</p>
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		<title>By: Niall E.</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-10538</link>
		<dc:creator>Niall E.</dc:creator>
		<pubDate>Mon, 27 Dec 2010 01:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-10538</guid>
		<description>Also, I was pretty amused to find that I wasn&#039;t the only one who came looking to praise the game, hehe. Good work.</description>
		<content:encoded><![CDATA[<p>Also, I was pretty amused to find that I wasn&#8217;t the only one who came looking to praise the game, hehe. Good work.</p>
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		<title>By: Niall E.</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-10537</link>
		<dc:creator>Niall E.</dc:creator>
		<pubDate>Mon, 27 Dec 2010 01:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-10537</guid>
		<description>The Infinite Ocean took me by surprise. What started out as something to just kill some time, turned into something which really resonated in me. Having witnessed so many terrible acts recently, the London Riots over fees and the despicable way the police treated the students. The Julian Assange case, to name but a few, it becomes very easy to have a bad outlook on the future of mankind. The game reminded me that future is never as bleak as we humans paint it. Vielen dank :)

Also, a game has never inspired me to go looking for it&#039;s creator/writer before, so I was quite glad to find this page. I agree completely with your points of view, especially on the case of Julian Assange. It reminded me of a case on Facebook, where my friend set a status like &quot;Like this status if you think all paedophiles should be killed&quot; or something to that affect. Naturally, I was horrified and spoke out against it, and was shocked to find I was almost immediately painted as an apologist and verbally attacked, people I believed to be quite sane (for want of a better word) jumped on the lynching bandwagon. Held my own though ;). Even so it was truly shocking. But that is the culture we live in.

Glad to see you write articles for the Escapist :) and I&#039;ll be keeping an eye on the blog/projects. Thanks again!!</description>
		<content:encoded><![CDATA[<p>The Infinite Ocean took me by surprise. What started out as something to just kill some time, turned into something which really resonated in me. Having witnessed so many terrible acts recently, the London Riots over fees and the despicable way the police treated the students. The Julian Assange case, to name but a few, it becomes very easy to have a bad outlook on the future of mankind. The game reminded me that future is never as bleak as we humans paint it. Vielen dank <img src='http://www.jonas-kyratzes.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also, a game has never inspired me to go looking for it&#8217;s creator/writer before, so I was quite glad to find this page. I agree completely with your points of view, especially on the case of Julian Assange. It reminded me of a case on Facebook, where my friend set a status like &#8220;Like this status if you think all paedophiles should be killed&#8221; or something to that affect. Naturally, I was horrified and spoke out against it, and was shocked to find I was almost immediately painted as an apologist and verbally attacked, people I believed to be quite sane (for want of a better word) jumped on the lynching bandwagon. Held my own though <img src='http://www.jonas-kyratzes.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . Even so it was truly shocking. But that is the culture we live in.</p>
<p>Glad to see you write articles for the Escapist <img src='http://www.jonas-kyratzes.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and I&#8217;ll be keeping an eye on the blog/projects. Thanks again!!</p>
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		<title>By: IO3</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-10050</link>
		<dc:creator>IO3</dc:creator>
		<pubDate>Sat, 18 Dec 2010 16:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-10050</guid>
		<description>Hi hab gerade Infinit Ocean fertig, just wanna say you´ve done a great job
:ps the  first version  seems very interresting to me 


mfg GR</description>
		<content:encoded><![CDATA[<p>Hi hab gerade Infinit Ocean fertig, just wanna say you´ve done a great job<br />
:ps the  first version  seems very interresting to me </p>
<p>mfg GR</p>
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		<title>By: Jonas</title>
		<link>http://www.jonas-kyratzes.net/about/comment-page-1/#comment-10041</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Sat, 18 Dec 2010 12:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?page_id=2#comment-10041</guid>
		<description>I prefer not to answer that question (about who you&#039;re playing), but you&#039;ll find a lot of interesting discussion in the comments &lt;a href=&quot;http://jayisgames.com/archives/2010/11/the_infinite_ocean.php&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I prefer not to answer that question (about who you&#8217;re playing), but you&#8217;ll find a lot of interesting discussion in the comments <a href="http://jayisgames.com/archives/2010/11/the_infinite_ocean.php" rel="nofollow">here</a>.</p>
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