The Graphics of Metroid II

[Note: I’m not very happy with this. It’s been sitting around, in draft form, for more than a week now. Perhaps my mind is simply too preoccupied with my novel and The Strange and Somewhat Sinister Tale of the House at Desert Bridge, but I just can’t turn this into …

Knowledge and Fear in Metroid II

[Another old article reincarnated as a blog post. This will stop happening soon. I just want to save the few articles that actually contain some worthwhile ideas.] Metroid II is, in my humble opinion, one of the best games on the good old Gameboy. It is also one of the …

The Music of Metroid II

[This used to be under “articles” on the old website. Now it’s a blog post. The older category might have been more appropriate, but this is easier to manage – plus, it allows me to feel more at ease with occasionally coming back to the topic and noting down any …

Notes on Alphaland

Let me begin by saying that I’m extremely pleased with the positive response to Alphaland. As Verena can confirm, I’m always terribly nervous when a new game of mine is released, and this time was no exception. After the disappointment of You Shall Know The Truth, it’s encouraging to know …

SR388 to Soleil via Koholint Island

Lately I’ve been spending quite a bit of time thinking about older games that I loved, games that have had a huge influence on me as a game designer. Here are three of them, though are there are many more. The influence of Metroid II on my work is easy …

Phenomenon 32 FAQ

[about] [features] [press] [requirements] [download] [faq] Q: What kind of game is this? A: I don’t really like to categorize games too much, but I suppose you could call it a kind of “Metroidvania” game, if that rather odd term means something to you. It’s a platformer with RPG elements …

In which there is a screenshot from testing

Progress on the new version of Phenomenon 32 is surprisingly fast, despite the occasional crash. I’ve already implemented several types of terrain, enemies, things to collect, a simple attack, anomalies, and hit points. And I like the minimalist look – it really does have something eerie. And it reminds me …