Monthly Archive for July, 2010

In or to or toward a former location

We’re back. Exhausted. Have ordered pizza.

I didn’t entirely finish my novel in Greece, but I did some very important work that pleased me a great deal (Verena: “You should make some kind of deal with Kleenex, so that the book comes with tissues.”). Also shot a short film, and will shoot another one on Sunday, for the Parallel Lines short film competition. Yeah.

Much to talk about creatively (including games!), and some very amusing stories to tell – who is ready for the Dread History of the Tangaman and His Organ of Destruction? Yes, indeed. And there was a turtle called Böb. Very interesting.

But first, food and relaxation. Most necessary after this incredibly long day.

oh hai. i is in ur greece, having ur vacation.

Yes. Well. Getting to the internet proved much harder than expected, and staying there equally challenging. Weather is nice, food is good, writing is happening. Will attempt to write again in a couple of days.

Be safe, have fun, and remember to read a good book every now and then. See you soon.

Off to Greece

We’re off to Greece in an hour. We’ll be there for three weeks of sun, sea and obsessive writing. When we come back, my novel will be finished.

Let’s hope we survive the flight. I’m not so good about planes. Wish us luck.

The Urthona Revolution… what’s next?

I’m quite happy with the first few instalments of The Urthona Revolution, but I’m definitely going to move it away from WebComicsNation – either to a different host, or to a subsection of my own site. Since we’re going to be in Greece for the next three weeks (we’re leaving tomorrow), comic updates are going to resume in August.

The blog will keep being updated, though.

Beat Him With His Own Schtick

If there is one thing I hate in art, it’s repetition. It’s fine to have connections between works, or to have works that are part of a greater whole, but I have an absolute horror of repeating myself. And, to be honest, I tend to look with disfavour upon artists who keep writing the same book or making the same movie. (Tim Burton is a good example of the latter; an artist whose complacency has made him a prisoner of his own abilities.)

I like to think that it’s possible to see this belief in variety reflected in my work. My games may share themes, but there’s a vast distance between The Museum of Broken Memories and Desert Bridge, or either of those and Phenomenon 32, and even vaster distances between those and the novel I’m writing. Hell, there’s vast distances between every single chapter of the novel.

But then there’s stuff that is quite similar, and that’s something that’s beginning to worry me a little. Not because I think I’m doing something wrong, or because I worry that people will think badly of me, but because I do believe in trying to represent certain artistic principles. I don’t want to start giving the impression that I’m that guy who does everything in black and white and puts Blake quotations, visual or textual, everywhere. I would really hate people to come at my work from that angle. (That was one major reason for choosing to write Desert Bridge after The Museum of Broken Memories.)

I do have reasons for telling these stories in the way that I’m telling them. The Urthona Revolution is not really just a pastiche of Blakean images – in fact, I’m hoping that as it goes on, people will see that its central motif is not related to Blake at all. The Great Machine: A Nightmare is perhaps the work you will find the most familiar, but that’s because it belongs quite firmly in my web of stories about Urizen. But it’s also likely to be the last story of that kind for a while. There will someday be a story called Urizen, but I’m not ready to write that one yet.

It’s quite frustrating not to be able to share more of my work, some of which is wildly different (I’m quite certain there was not a single reference to Blake in The Lord of the Thingies). Ah well, most of it is my own fault – I just need to finish it and get it published. Hah.

Is there a point to all this? Mostly I want to reassure you that I’m not falling into a rut. I don’t think black and white equals art, or that every damn story has to be about war. There will always be some central themes to my work, but I’m not trying to find a niché, or trying to establish a style. I still believe that every work of art requires its own approach and has its own spirit, and any artist who does not keep this in mind will end up either crassly commercial or pathetically pretentious. There you go, I ended on an alliteration.

Tell me more, tell me more

“Phenomenon 32 was genius, like Isaac Asimov and William Blake working for Atari.”

- Edward Hosking

When I read that particular sentence in a recent email, I couldn’t stop grinning for half an hour. If that’s a sign of ego, so be it. I think it’s the coolest thing anyone has ever said about Phenomenon 32, and it makes me ridiculously happy.

(Come to think of it, many years ago the same person described The Museum of Broken Memories as “like having a cocktail party with Nietzsche.” Which was also pretty awesome. Since I suck at writing descriptions of my own games, maybe I should hire this guy to write them for me.)

(Not that I can actually hire anyone, but, you know.)

(You don’t? Well, whatever.)

(I’ll go get a glass of water now. You better be gone when I get back.)

(Look, a dog!)

Looming

Gregory Weir’s new game, Looming, is finally out. I playtested this one, so I can tell you that it’s absolutely excellent: atmospheric, poetic, and thoughtful. If you enjoy my games, especially The Museum of Broken Memories, you should definitely play this. You’ll love it.

I’m only jealous I can’t also do this for a living. Damned Flash.

Now go. Play Looming.

Linkies!

Gnome’s Lair has published a really nice review of Phenomenon 32:

Phenomenon 32, being Kyratzes’ most ambitious project so far, is much more than the sum of its parts. Besides the beautiful black and white visuals, its atmospheric soundscape and a deeply depressing and simultaneously surreal game world, Phenomenon 32 is an incredibly immersive experience, designed to be savored slowly and carefully. It is after all a hard and demanding game, that simply cannot be completed in one sitting. It also is a game filled with surprises and little touches of excellence, that go far beyond what you might expect from a free game.

As for the plot, well, it’s one of the best I’ve ever encountered in a video game ever and a key part of Phenomenon 32. Set in an alternate version of the 70s the game is engrossing, deeply political, truly unique and thought-provoking, and is supported by some quality writing and impressive voice-work.

But I do have to complain about one thing in this review: it gets my first name wrong! Again! What is it with Greek people and my first name? It’s Jonas, not John, not Jannis, not Isaac, and not Abraham, either! (Yes, I’ve been called all of those. Some people don’t believe Jonas is a real name, others confuse it with every other Jewish name there is. GRARGH!) I’m smiling as I type this, of course, because after nineteen years of living in Greece, it only drives me up the wall in a humorous way.

But seriously. Grargh.

(Edit: It’s now been fixed. Thanks!)

Awesome review, though. More please. *g*

In other news, over at Commentarium Verena has written Another Look at the Predator Movies, which you should read.

Just as importantly, this photo of basement cat. And look at all its variations! Our cat makes for good lolcats.

And all of this reminds that I really ought to update my links, maybe sort them a bit, definitely add some descriptions.

Did you know there’s a cat staring at you?

Art Without Teeth

One of the biggest problems art is facing today is the definition of art in people’s minds. Too many people have been misled into believing that truly good art must consist of ambiguous abstractions that are somehow “timeless” – that art must be exclusively introspective, lacking context, and dedicated solely to celebrating the inability to come to any kind of conclusion. Good films are those that “apolitical” (i.e. lacking courage), whereas any film that attempts to find or portray truth is “message-heavy” and more propaganda than art.

Truth, after all, has been declared to be relative, at least when it’s convenient, and not the business of the artist. Good art, we are told, pretends that people exist in a vacuum and the world doesn’t change; or if the world changes, it does so in ways that are beyond our ability to comprehend. (Perhaps we should leave it to our leaders? They may do bad things, but really they’re just people with daddy issues, and a government of the people by the people for the people will be the same as a plutocracy, because all people are the same, driven by Human Nature. Right?)

That’s the going definition of art: self-important, intentionally myopic bullshit pumped out by cowards and apologizers who justify their lack of vision as belief in “the small things” and their lack of courage as “not wanting to preach.” But it’s not a coincidence that theatre evolved from religious rites; art is about the truth, and always has been: about seeking it, about finding it, about questioning it. It’s about humanity, about God, about the nature of the universe and the nature of society. It’s about justice, and truth, and love; fuck that, it’s about Justice and Truth and Love.

Art is about the fire, not about rearranging the motherfucking matches.

Got the wrong Kyratzes?

My wife's website is over there. There are no other people called Kyratzes online as far as we know.

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