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	<title>Comments on: Game Design Aphorisms</title>
	<atom:link href="http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/</link>
	<description>Writer, game designer, filmmaker.</description>
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		<title>By: me</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-2010</link>
		<dc:creator>me</dc:creator>
		<pubDate>Fri, 26 Feb 2010 09:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-2010</guid>
		<description>You shifty dog you.</description>
		<content:encoded><![CDATA[<p>You shifty dog you.</p>
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		<title>By: Jonas</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1996</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Wed, 24 Feb 2010 10:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1996</guid>
		<description>I admit no such error. Contradiction is necessary to artistic progress.

It does say Aphorisms, not Commandments.</description>
		<content:encoded><![CDATA[<p>I admit no such error. Contradiction is necessary to artistic progress.</p>
<p>It does say Aphorisms, not Commandments.</p>
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		<title>By: me</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1995</link>
		<dc:creator>me</dc:creator>
		<pubDate>Wed, 24 Feb 2010 08:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1995</guid>
		<description>Most assuredly it still can, that was my entire point after all. I was refuting this point of yours: 

&quot;Meaningful art is enjoyable. An unpleasant game is not deep, it is unpleasant.&quot;

I think that what you say here and what you say in the comments is plainly a contradiction. Which makes sense if you&#039;re admitting an error in your initial reasoning.</description>
		<content:encoded><![CDATA[<p>Most assuredly it still can, that was my entire point after all. I was refuting this point of yours: </p>
<p>&#8220;Meaningful art is enjoyable. An unpleasant game is not deep, it is unpleasant.&#8221;</p>
<p>I think that what you say here and what you say in the comments is plainly a contradiction. Which makes sense if you&#8217;re admitting an error in your initial reasoning.</p>
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		<title>By: Offendi</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1991</link>
		<dc:creator>Offendi</dc:creator>
		<pubDate>Tue, 23 Feb 2010 11:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1991</guid>
		<description>Naturally, art encompasses both pleasantness and unpleasantness, and transcends both. Its enjoyability is in its beauty, which is expressed equally well in pain and pleasure.

This is a good Preface to Dorian Grey for game art. When are you making the game equivalent? =P

(Not the game adaptation of the book. That&#039;ll probably not be a success.)</description>
		<content:encoded><![CDATA[<p>Naturally, art encompasses both pleasantness and unpleasantness, and transcends both. Its enjoyability is in its beauty, which is expressed equally well in pain and pleasure.</p>
<p>This is a good Preface to Dorian Grey for game art. When are you making the game equivalent? =P</p>
<p>(Not the game adaptation of the book. That&#8217;ll probably not be a success.)</p>
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		<title>By: Jonas</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1990</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Tue, 23 Feb 2010 11:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1990</guid>
		<description>That may well be true. Can it still be art? Of course it can!</description>
		<content:encoded><![CDATA[<p>That may well be true. Can it still be art? Of course it can!</p>
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		<title>By: me</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1989</link>
		<dc:creator>me</dc:creator>
		<pubDate>Tue, 23 Feb 2010 10:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1989</guid>
		<description>Unsettling is not the same as enjoyable. Regardless, I assert that brain damage is not unsettling, but unpleasant.</description>
		<content:encoded><![CDATA[<p>Unsettling is not the same as enjoyable. Regardless, I assert that brain damage is not unsettling, but unpleasant.</p>
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	<item>
		<title>By: Jonas</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1984</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 22 Feb 2010 15:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1984</guid>
		<description>Unsettling is not the same as unpleasant.</description>
		<content:encoded><![CDATA[<p>Unsettling is not the same as unpleasant.</p>
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	<item>
		<title>By: me</title>
		<link>http://www.jonas-kyratzes.net/2010/02/21/game-design-aphorisms/comment-page-1/#comment-1983</link>
		<dc:creator>me</dc:creator>
		<pubDate>Mon, 22 Feb 2010 10:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonas-kyratzes.net/?p=1182#comment-1983</guid>
		<description>No, it is not the case that all meaningful art is enjoyable. There are unpleasant games that are art. The best example that comes to mind is increpare&#039;s brain damage, which is perhaps the most unpleasant game I&#039;ve ever played. The la la land series is also an example of games that are not pleasant that are art, with the first in the series being particularly unsettling.</description>
		<content:encoded><![CDATA[<p>No, it is not the case that all meaningful art is enjoyable. There are unpleasant games that are art. The best example that comes to mind is increpare&#8217;s brain damage, which is perhaps the most unpleasant game I&#8217;ve ever played. The la la land series is also an example of games that are not pleasant that are art, with the first in the series being particularly unsettling.</p>
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