Phenomenon 32 is, in a sense, all about Carl Sagan – so here is Carl Sagan’s Apple Pie Recipe. Verena sent me the link, and it brought a smile to my face. (No, it’s not just a recipe.)
In Preparation for Phenomenon 32
http://www.jonas-kyratzes.net/2010/01/20/in-preparation-for-phenomenon-32/
Does this sound tinny to you?
Testing, testing, testing. One out of two problems seems to be OK now, though all these errors are so unpredictable that I still feel quite paranoid. The crashing error, oddly enough, seems to occur only when I’m running the game from inside Construct. When I just run the .exe, it seems to be OK. This [...]
http://www.jonas-kyratzes.net/2010/01/20/does-this-sound-tinny-to-you/
Or maybe…
So, thanks to a tip from our good and wonderful friend Ivo, I have come up with at least a partial answer to what’s going on. One of the two problems appears to actually be due to my computer. The one other is still batshit crazy and random, but at least I might be able [...]
http://www.jonas-kyratzes.net/2010/01/20/or-maybe/
Welcome to Hell
I feel like I’m Job. This isn’t programming. This isn’t about logic or computer science or game design. This is metaphysics. This is fucking magic. I cannot get the audio to work properly. At one point it’s all tinny, then I spend two hours changing everything around, and nothing works at all. The same code [...]
http://www.jonas-kyratzes.net/2010/01/20/welcome-to-hell/
19th nervous breakdown
In trying to fix the crashing issue, I made some changes to how the game handles sound. Changes that logically should make it work better and possibly prevent crashes. Now everything’s gone to hell and the sound becomes tinny at random. I am confused, and have no idea what to do. There are no understandable [...]
http://www.jonas-kyratzes.net/2010/01/19/19th-nervous-breakdown/
Of Rodents and Humanoids
I am hoping to release Phenomenon 32 tomorrow. I’m not going to make any promises, though. I’m disappointed I didn’t manage it earlier, but then, huge development teams with million-dollar budgets also have last-minute problems, so maybe I’m being unfair to myself. Or maybe I’m just an incompetent moron making excuses for himself. Either way, [...]
http://www.jonas-kyratzes.net/2010/01/19/of-rodents-and-humanoids/
Martin Luther King Day
I have written several times about Martin Luther King, and if I only write a short post I will repeat myself, so here’s a link to what I wrote a while ago. It’s still true. And then, dedicated to one of my favourite readers and a remarkable young fascist, one of MLK’s best and most [...]
http://www.jonas-kyratzes.net/2010/01/19/martin-luther-king-day/
Dollhouse: The Hollow Men
Wow. It has been a spectacular journey, watching this show go from crappy to almost decent to interesting to total failure. I don’t think I’ve ever seen a show crash and burn this badly. Even the last episode of Battlestar Galactica had redeeming features. At least it made me feel better about bugs in Phenomenon [...]
http://www.jonas-kyratzes.net/2010/01/17/dollhouse-the-hollow-men/
Invasion of the Evil Bugs
I’ve managed to beat two newly cropped-up bugs back into the ground. There’s only a single obstacle left to releasing the game… again. I’ve asked for help in the Construct forums, and have a couple of possibilities I can still try out. But for now, I will take a break. Just an hour, to watch [...]
http://www.jonas-kyratzes.net/2010/01/17/invasion-of-the-evil-bugs/
bizarre bugs
OK, to give you an idea of the strange stuff I’m struggling with. In the game there’s a type of block that falls if you jump on it. Pretty standard platformer stuff, really. And it works fine. But then, when you load, all blocks of this type are suddenly 16 pixels further up than before. [...]
http://www.jonas-kyratzes.net/2010/01/17/bizarre-bugs/






