Looks like I’m not going to be finishing Phenomenon 32 in September after all. It’s not far from completion, but level-building is taking longer than anticipated, and so is remixing the music. It’s not that any of it is difficult per se, or that I’m having conceptual or design issues – it’s just that I’m making a rather large game, and being very obsessive about the details. Some will never notice this, because they won’t be able to see past the minimalism and abstraction of the graphics, but a lot of thought has gone into achieving both interesting and challenging environments, and a strong atmosphere. And it’s all working quite splendidly – but every additional ruined city or anomaly-infested area or what-have-you takes another few hours to do properly.
So when will the game be released? I’d say in something like 10-20 days, depending on work, health, and testing. I’m hoping to make tomorrow a major level-building day; let’s see if I manage.