OK, so it looks like I’ve figured out a way of getting the game to run properly on monitors with higher DPI settings. (Having read up on this, I’m not the only one whose softeware has this problem. A lot of new monitors are being built with higher DPI settings than what used to be the standard, and a lot of software is not really built to handle that.) It will, however, take some time to implement, so the patch might take a couple of weeks. Still, if you’re one of the (thankfully few) people who had this issue with Desert Bridge, a solution is on the way.