Monthly Archive for December, 2008

Operation Cast Lead, and Hitler smiling

Israel threatens ground invasion of Gaza

Saturday’s “Operation Cast Lead” was a brutal instance of collective punishment of Gaza’s 1.5 million inhabitants. It involved 64 aircraft dropping more than 100 tons of explosives, the largest Israeli operation against Gaza since 1967. The death toll includes women and children.

The fatalities also include three senior Hamas officers. Known Hamas facilities were targeted, but residential areas were hit even near schools and hospitals. Hamas said all of Gaza’s security compounds were destroyed. An estimated two thirds of the casualties were police officers or members of the various Hamas security forces, according to a senior Gazan medical official.

The Los Angeles Times reported that Gaza’s hospitals have been “overwhelmed by casualties.” Reporting how the Israelis targeted graduation day at Gaza City’s main police station, the newspaper described “the bloodied bodies of dozens of dead and wounded young Palestinian men in black uniforms, as survivors rushed to assist the injured….

[...]

Since June 2007, when Hamas thwarted a planned Fatah coup against it by seizing control of Gaza, Israel has mounted a blockade to deny Gazans all but the most essential provisions. Basic services such as water, sewage and electricity have been cut for up to 16 hours a day. Raw sewage runs through the streets. At least 50 percent of the adult population is unemployed, and 80 percent of the population lives below the poverty line.

Earlier this month, Gaza’s banks had all but run out of cash as a result of Israel’s restrictions, leading to the closure of all banks and cash machines. The United Nations Relief and Works Agency was forced to suspend the distribution of cash to 94,000 Palestinians.

I wonder what those poor people in the German ghettos in the 1940s would think if you told them that their plight would lead to another population being treated just like them, prisoners in their own country, and that the greatest crime of the 20th century would be used to dismiss any criticism as anti-semitic?

To criticize Israel for its racist and quasi-genocidal policies is anti-Semitic in the same way that criticizing Hitler was anti-German: only in the minds of the stupid and the hypocritical. If we have learned anything, anything from the horrors of World War II, that should be it. But apparently all we have learned is that dropping bombs on people solves problems. The thing is this: that’s what Hitler thought, too. And I can almost imagine that old fuckhead smiling at his legacy to the world.

The Mysterious Update of Your Uncle Robert, the Arachnid

And now for some fascinating update-type things:

  • For those of you who have been having problems running Desert Bridge, there now is an alternative version of the executable. I am not guaranteeing that it will work – in fact, I have no idea. But it might, and it certainly won’t do anything the previous version didn’t do – so give it a shot, and let me know if it works.
  • This isn’t really fascinating, but I updated the normal version of Desert Bridge, too. The update fixes two typos and a bug which allowed you to have multiple Potions of Ni and then caused problems when you drank a second one.

In other news, one of the most amusing things about being a game developer is hilarious reviews like this one on Download.com:

“DO NOT DOWNLOAD!!!”
by darciakiba on December 26, 2008
Pros: None unless you are a 3 year old kid
Cons: Poor graphics
Gameplay is hopelessly BORING
Summary: That game is a stimulus for yawns

See, if this was someone else’s work that I really cared about (anything from Babylon 5 to The Last Unicorn to Photopia), I would be angry about some people’s inability to actually look at something without sticking it into superficial categories and then dismissing it. But since the game is my own, this kind of review not only does not offend, but makes me giggle. It’s not as delicious as the one about The Museum of Broken Memories, which complained about not being able to find the button for shooting, but still – in an odd way, it’s very, very funny.

I can’t say that I always feel like this – there are days when making games seems incredibly unrewarding and frustrating – but it’s rather pleasant when I do.

And a nice day to you, too.

Post-Christmas Post

Yes.

I don’t have much to say right now. Christmas was fun – managed to surprise Verena with some nice presents, including two signed/personalized copies of Peter S. Beagle books. Also got some cool stuff, the best of which was a collection of Eddie Izzard DVDs. Izzard is my all-time favourite stand-up comedian, and I highly recommend his work, especially Definite Article, Dress to Kill and Glorious. His sense of humour is almost identical to mine, down to how he structures his jokes. The only real difference between us is in the clothing.

Anyway, here’s Eddie talking about Pavlov’s Cats. Enjoy. If you’ve ever known a cat, you will know how real this is.

Also finally managed to download X-Com: Apocalypse off Steam (I have the original, but getting it to run is hard as hell) and Verena and I are now playing it and having a lot of fun. They really don’t make them like they used to. This makes recent strategy games look like Minesweeper.

Will write again soon, with stuff that is actually interesting.

Merry Christmas

Merry Christmas to everyone!

…and some very, very special greetings to the Greek government, the slave-drivers of capitalism. In this festive season, I hope you rot in hell.

The rest of us – take care, be merry, and eat well.

(And this remains the most hilarious Christmas song of all time.)

Strange Problems

A small percentage of people have been unable to play Desert Bridge because of a very, very bizarre problem. I have conducted a number of tests to find out what is causing the problem, but have only found some small hints. It looks like some systems can’t deal with the window type that Desert Bridge uses – this might have something to do with other bits of software installed on them, but that’s not certain (at all). So I’m working on an alternate version of the executable that will look slightly less pretty, but might work. I’ll upload it as soon as it’s done, and then we’ll see whether it works or not. I hope it will.

An Icon Passes

The one and only Majel Barrett-Roddenberry has died at the age of 76. To anyone who knew her work, from Star Trek to Babylon 5, she was not only an icon of science fiction and an enormously talented and underrated actress, but also a symbol of humour and humanity.

She goes now to join the Great Bird of the Galaxy. May they have fun.

It’ll start with a spark, and a great fire will grow…

We know through painful experience that freedom is never voluntarily given by the oppressor; it must be demanded by the oppressed.
- Martin Luther King, Jr.

It is a time for martyrs now, and if I am to be one, it will be for the cause of brotherhood. That’s the only thing that can save this country.
- Malcolm X

If you take a step towards freedom, it’ll take two steps towards you.
- The Nightwatchman

Review! Art! Colours! RIOTS!

The Independent Gaming Source has written a review of Desert Bridge.

The Strange and Somewhat Sinister Tale of the House at Desert Bridge (a name so long it breaks TIGdb) is one bloody funny adventure game. Even as a Yank, I feel I can inoffensively use the word “bloody” in this situation, because Desert Bridge employs a kind of droll, British humor that is genuinely infectious. Seriously, the amount of wordplay, puns, and nonsense in the game is staggering – it really takes absurdism to a whole new level, even for a genre that is kind of heavy on it.

All I can say is… wheee! After a long and very stressful week, and a Saturday spent trying to conjure up the energy to do something, anything – this has really made my day. Thank you TIGSource, thank you Derek Yu and thank you Gregory!

And now for something no sane person should ever do: I will comment on a comment. Yes, I know it is futile. I know this is how flamewars start (not that the person this is about is likely to read my blog, but you never know). And I know it is utterly pointless to take random online meanness seriously. The thing is, I don’t. Once you’ve had someone complain that they couldn’t figure out how to shoot in The Museum of Broken Memories, levity ensues. The reason I am going to comment is because this matter interests me in terms of game design.

The first comment on the review reads:

Shitty crayon drawings by an eight year old for game graphics; another indie gaming masterpiece.

I was not surprised by this. Not just because trolls and braindead people will always be around, but because we had anticipated this type of response from the moment we began designing the game. (The next comment, by the way, made me giggle. It still does, actually. Not so much because it defends my game, but because of the sheer beauty of a successful sarcastic put-down.)

As some of you may know, the artist credited on the game is Verena Huber. Verena is not only not eight years old, she is also someone who can draw professionally. She studies the badly named discipline of “Interior Architecture” (not interior design, though a lot of people often think so; not even necessarily related to interiors; essentially just architecture for smaller buildings) where things such as drawing (and photography, design, and a host of other skills) are part of your professional skills. And she’s good at it. She can draw things that take my breath away. And she can paint the most amazing things, too.

Why then do the graphics look like that? Because that’s what I asked for. I wanted the cartoon-like simplicity. I wanted the thick outlines and strong colours. Because that is what is appropriate for this game. If you were to replace the graphics with more “realistic” (a poor, much-abused word) ones, the game would lose half its charm. Half or more of its insane humour would stop working. Hell, an entire room in the game (trying to avoid spoilers here) would stop working. It wouldn’t feel like the lands of dream anymore, and the game would be pointless.

A lot of people seem to have completely lost the ability to think about graphics logically. We judge graphics by things like resolution and animation and physics and whether or not they’re 3D. You may judge an engine by those aspects, but graphics? It’s as ridiculous as blaming The Beauty and the Beast for not being live action, or the Mona Lisa for not being a photograph. Graphics should be judged by whether they are appropriate and whether they work. We may have different tastes and opinions there, and that’s perfectly fine – but hating a game for its type of graphics rather than their quality is just plain dumb. Especially if you haven’t even played the damn thing, and only looked at a screenshot on a website.

Me, I have a thick skin. It doesn’t bother me – especially here, where I’ve been expecting it. I was more frustrated by a couple of reviews of The Museum of Broken Memories, which casually dismissed the graphics as not good because they weren’t animated or 3D. The graphics were a lot of work on that one, and they do a lot of things that aren’t very common. I have no problem with people hating them, or saying the approach didn’t work for them, but I was bothered by people not looking beyond basic categorization. But then a number of people pointed out that they did get it and did like it (especially the collages, which were so important to me), so I was relieved.

I point this out not to try to earn sympathy points, but to show a real problem about how we think about game graphics. A lot of games that I thought looked fantastic were totally trashed in the press. And while I have thick skin, not everyone else does. I remember Verena being rather insecure about how people would react to Desert Bridge. So this makes me wonder: how many indie artists have thrown away their work because of trollish or barely thought-through criticism? Sure, any real artist will always start working again (I know Verena certainly would) but we are only human, and this type of doubt can eat away at you. Unless you are a megalomaniac like me, that is. Yes. Megalomania helps.

Maybe I should repost that old essay about the evolution of computer game graphics. Not that it will make a difference, but hey – some people might enjoy it.

Anyway, back to Gregory Weir. He’s just released a flash game called I Fell in Love With the Majesty of Colors and it is very, very fascinating. I haven’t found all the endings yet, but this game is exactly the kind I was imagining when I talked about making “short games” (as in short stories) years ago. Only that, as insane as I may be, I couldn’t have come up with a touching game about a Lovecraftian creature reaching up for balloons from the depths of the sea… definitely recommended. And when you’re done you can listen to some Lovecraftian Christmas music.

In Greece, the riots continue, as they should. As for the violence – more and more solid evidence has surfaced that a lot of it is caused not by evil terrorists, but by police provocateurs. Yep: the really dangerous people in the demonstrations, the guys with the hoods… are policemen. This government needs to fall. Badly.

I’m trying to figure out what I can do to help support this struggle. If I was there, I would be in the streets, but a protestor more or less wouldn’t really make much of a difference. Maybe there’s a way of drumming up some support and spreading information around here. If I wasn’t so uncomfortable with German (yes, it’s a native tongue, but I can’t express myself as well in it as in English; it’s just cumbersome), I’d organize some kind of public meeting. Maybe I will anyway. Something more tangible would also be good, but I don’t know what.

Hmmm.

Interactive Fiction and the Great Machine

And here’s a Spanish-language review of The Great Machine. As you may or may not know, I cannot speak Spanish. Speaking Greek and German and English (and some French), however, I can kind of decypher some. I did end up having to use Babelfish a lot, with hilarious results, but I kind of got the gist of it. And considering the kind of reactions the game usually gets, it’s rather positive. (That’s not saying much, I guess. But hey.)

What is partly discussed in the comments – if I understand them correctly, and there’s no guarantee of that; I don’t have the time today to look at them closely until the language makes sense – is this issue of why play interactive fiction, and that a mixture of literature and video game might not be a good thing.

I was going to write a short post about that, and then spent three hours writing an essay on games as art – probably the clearest and best one I’ve written on that subject. I’ve decided to cut it from this post for now, and see if I can find some place where I can publish it where people will actually read it. If you have any suggestions, please let me know.

And now I have to catch up with a mountain of work…

House Gone Up In Flames

This is a fairly good article on the situation in Greece. Most of what I’ve read online is kind of annoying – a lot of it makes Greece sound very primitive, which is absurd, and also quite disturbing, in that it represents the current crisis as the result of “extremism” and “terrorism”. It’s an old story, really – accusations of Greece as some kind of anarchic training ground for terrorists have been spewed out by certain groups for years now. And let me tell you, they are utterly, utterly absurd. I grew up there. Anyone who knows anything about me knows that I’m not a nationalist (not even remotely), so what I’m saying is the simple truth. Greece is not a barbaric backwater, and it’s not full of extremists.

What it is full of is people who have had enough of police brutality, enough of the thuggish right-wingers in the government, and enough of the capitalist system that has harmed them so severely and destroyed so much of what makes Greece beautiful. And now it’s gone too far.

It is likely the government, being as stupid and arrogant as it is, will react with violence. If they do, it will be a massive mistake. A short look at the history of Greece can prove that. I can complain a lot of about the Greeks, and I do – hey, I’m one of them – but I can say one thing for sure: if you hit them, they won’t back down. Every further crime the government commits will be another nail in its coffin.

But violence isn’t the answer (most protesters aren’t violent anyway; the violence usually comes from a mixture of really angry people and probably quite a few provocateurs). The reaction may be justified, but it has to take on a more political form. It has to become a movement – and it can’t become a way of supporting PASOK (basically the Democrats) or KKE (supposedly the communist party), as neither party is capable of changing anything for the better. As for Synaspismos (the “Coalition of the Left of Movements and Ecology” as the Wikipedia translates it, which is awkward but close), I may have my reservations about them, but this is the moment where they need to step up. I really hope that they do.

As for the international community… I worry. It’s been popular for years now to paint Greece as some kind of nationalist/terrorist backwater, mainly because Turkey is geopolitically important to the United States (and various similar issues). I wonder if this will be used as an excuse to do a country whose people have the wrong opinions some harm. Maybe a lot of harm. It’s an unpleasant thought, but not unlikely.

Because in the end, what worries the rich and powerful across the globe the most is the awareness that this is only a sign of things to come.